Dev Responds to Removing Items & Starter Kits Apex Legends Season 11



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Dev Responds to Removing Items & Starter Kits Apex Legends Season 11

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49 thoughts on “Dev Responds to Removing Items & Starter Kits Apex Legends Season 11”

  1. the problem isn't too many weapons. the problem is too many useless guns, and too many guns with bad iron sights.

    nothing more frustrating than finding like 3 P2020s in a row, or being stuck with a sniper/marksman gun with no sight.

    Reply
  2. Maybe they could reimplement the craft a gun thingy like how gold guns are every season like a certain set of guns are gold every season with crafting they could make a certain set of guns that would enter the crafting material pool

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  3. they could randomize weapons spawns. so like a select group of weapons is chosen at random every time you load into a game so you have to work with them until the next match but that could end up with loot pool bugs

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  4. Seriously change the rampage to only have enough bullets to wipe out 1 enemy meaning you have to hit all your shots, like 11 bullets in the mag, the guns is so incredibly strong it hits like a g7scout and a 30 repeater however can he spammed in a fight. Biggest fucken noob weapon in the game alongside the l star.

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  5. Maybe a solution is Respawn giving everyone the equivalent value of their skins in crafting materials? Say I had 2 legendary longbow skins and 3 purple ones, I would get 3600 crafting materials back.

    Maybe event skins have a bonus? Like +50%? Maybe I’m just being stupid but this seems like an okay idea to me

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  6. “What are your solutions.”

    Just put certain weapons clogging the loot pool into a rotation like crafting? Except it switches every map or something, og weapons stay out of rotation while new ones are put in.

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  7. This is why we need a Team Deathmatch or some sort of other gamemode where a loot pool isnt needed. It would fix the gun issue and we can finally stop playing Battle Royale.

    ( Who plays Arenas? lmao )

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  8. i think a decent but not ideal way would be to have it so that the players themselves can select and deselect weapons themselves, so they would have to choose at least 3 of each weapon type in some menu and the 3 of each weapon they choose will be in their own personal loot pool and when someones death box is on the floor they would be able to take the guns they were using as per usual regardless of the players personal loot pool, its not an amazing idea like i said at the start but i think it would be interesting

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  9. Maybe update the replicator to have a weapons menu that would be filled with certain weapons which would be "vaulted" for that season. But you can only purchase weapons based off of what round your on, with stronger weapons being available towards the end of the game.

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  10. Not only did they try out starter kits but they did the kitted weapons in care packages n they spawned a lot more. They can care pack the p20 with hammers, 30-30 with shatter caps, decked bow n maybe the charge rifle. P20, bo n 30-30 would be gold care pack weapons that spawn in the first round of care packages maybe and no ones really gonna want to go out of their way for it but it’s still pretty good weapons to swap to n it takes them out of floor loot. Charge rifle imo should be turned into a red rarity heavily buffed and put into care package. That removes a lot of crap from the floor loot including hop ups.

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  11. I dont think people will like this, but you can go with the warzone strat where you can order a supply ship for your kits but take these weapons out of the pool. So that way there are 3 weapon pools, ground loot, care package, and loadout drops. It's a good system cuz once theres too many guns on ground loot, it's going to be dumb

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  12. I don't think we're even close to having too many guns in the game. However if it should ever get that far, I reckon they'll just have two loot pools that switch at the split of a season. Could do the same with the legends pool, if there are ever too many legends in the game. Wanna play loba? Wait for next split.

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  13. I think u can have like a system in overwatch where heroes are unplayable for the week or somthing. Have 2 or 3 guns not be available at all in the battle royale (not inside care packages) for that week maybe they still be in Arenas so who knows. Like this week the Volt, Flatline and Bocek will not be in battle royale at all and the next week another 3 guns will be put on the ban list and those three will be back.

    This maybe can help when we get too many guns in the game

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  14. Instead of removing guns I'd suggest making hop-ups more useful by letting them being installed on at least 3 weapons(and getting rid of useless ones to begin with).
    The maps are big enough to have all the weapons and putting them into crafting rotations won't solve much since crafting system is still handicapped.

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  15. Yeah skins are cool, but I want answers as to why after season 1 they stopped giving season damage trackers and season long badges based on kills, wins, and top 5s with multiple legends. Also, event badges (such as iron crown solo mode, and the fist shotgun/snipers only) were better as well bc they were legend specific and actually challenging.

    Reply

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