Developer Transparency 101 ~Outriders~



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This is what a Player Friendly dev team looks like and I hope they get a lot of support for what they’re trying to do.

Patch Notes: https://www.reddit.com/r/outriders/comments/lxntx5/outriders_demo_one_week_later_dev_update_official/
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15 thoughts on “Developer Transparency 101 ~Outriders~”

  1. After watching Worth a Buys, and Big Frys experiences of this game, it isn't for me. Great the devs are listening but I find there's too many examples of failed shooter looter live services to make me feel confident in a purchase.

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  2. This is clearly absurd. They should be sitting on their hands for 12 months and release new skins! Who in their right mind would want the game to work properly and appeal to the community playing it?

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  3. Day-one get for me! Been loving the demo, the director’s mindset he shared in an interview, and the support they’re giving for their game this early.

    I hope their word is true about Outriders being a “complete experience” from the start, and that they receive enough support to add more content down the line; the perfect combination of agile and waterfall development methods!

    Reply
  4. There are quite a few reasons why a player will want to have motion blur turned on, but I’ll only discuss the medical reason, seizures. With motion blur turned on, a player who would otherwise have a seizure while playing the game, may not. It’s not 100% for everyone, but it works for almost all of them. Also, if you are susceptible to motion sickness, motion blur will alleviate that sickness. That is why television and movies add it, to prevent people from getting sick while watching the show.

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  5. Good, I really want this game to find success and People Can Fly's sake. Maybe it will lead into bulletstorm two after all these years. I can't remember if Epic screwed them during fortnite's development but I know THQ cancelled a game they were working out way back when and it forced them into financial stress. I hope People Can Fly will do good to their name.

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