Amazing video game graphics aren’t necessary to create a great game, but they certainly don’t hurt either. It’s all too easy to present myself as a negative person …
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Amazing video game graphics aren’t necessary to create a great game, but they certainly don’t hurt either. It’s all too easy to present myself as a negative person …
Source
I came in here expecting to see something better than a classic Minecraft Alpha landscape. I got technical gushing. Just what I wanted.
My personal pick for "Don't Leave My Eyes Alone" if I were to make my own: Ori and the Blind Forest. Just, the whole game.
Even my ears have not been left alone, I have always loved the crunchy bass sound of an exploding barrel.
And David Wise.. thank you for making such great music.
One recommendation for these videos is the Guilty Gear series. XX sprites are amazing, Xrd's cartoony look still holds after almost 10 years from launch and Strive seems to me the most beautiful an anime fighter will ever look.
Git, you NEED to make a Don't leave my eyes and ears alone!, just so show the world the beatiful thing that is promoting characters in almost every Fire Emblem (mostly, the Tellius Games and Echoes)
I’m sick of seeing xenoshits
A new Git series in 2021! Sign me up!
At some point with this series, you're going to have to talk about Okami. To put it simply, it'll blow you away.
0:53 To be fair, it's a blizzard! And everything being blurry makes perfect sense in a real blizzard, so it works out.
11:23 That Bulborb looks like it fused with Mr. Gru.
1:36 I had mint chocolate thank you very much, but I would like mint fizzy drink
As a huge fan of fruit juice, pikmin 3 makes me salivate like a slime. Holy moly it looks good.
Oi mate, got any limeade?
Right, I now have to find out what “Jumping On The Other Bus” means. Thanks a lot.
Edit: No, seriously, what does it mean?
I think the reason Pikmin 3 looks better than life is because you’re viewing it from a very small entity’s perspective, thus making everything look more detailed and therefore better. But I could just be talking waffle.
If there are two aesthetics that put me off from a game, its chibi and pixel art. Celeste is an exception though – that game made me completely rethink my opinion on both pixel art and platformers that aren't metroidvanias. That game looks and plays amazingly.
"Nintendo always knows how to get the most out of their systems, even though they're usually less powerful than the competitors" with less capabilities, you need to get creative
It's a great feeling when you pick a console like super Nintendo and sega genesis and you see games that extracted their max potential. Graphics and music were super good
man you got to be kidding me with that donkey kong country stuff that shit ugly as fuck
Xenoblade will never not look good.
6:18
According to a Touhuou character, they taste sweet.
5:21 I'm sorry is that Sonic the Hedgehog? What is he doing in Puyo Puyo Tetris?
1:04 Ever since the Gigaleak, I've been wondering about that, since among the Super Mario World sprites are sprites from 1989 done in a 3D style, yet meanwhile, the earliest of Yoshi's Island sprites, from June 17th 1992, shows no aesthetic differences from the final game (even back then, the intro cutscene is the only thing that resembles 3D). Could that either be a misquote, or Miyamoto getting the two games mixed up?
Some of my favorite places…..
* Almost the entirety of Final Fantasy X (particularly Besaid Island).
* The Good Future levels of Sonic CD (particularly Collision Chaos Good Future). Some other timezones are also pretty (like Tidal Tempest).
* Facing Worlds from Unreal Tournament.
I feel fucking old whenever i see footage of the first Shining Force on this channel.
i'm kinda expecting minecraft on here for some reason
15:30 Pause and make fullscreen. You're welcome