Dyson Sphere Program | RED CUBES – Starter Hack and Sustainable Design | Beginner Guide/Tutorial



DYSON SPHERE PROGRAM
Build the most efficient intergalactic factory in space simulation strategy
game Dyson Sphere Program! Harness the power of stars, collect resources,
plan and design production lines and develop your interstellar factory from
a small space workshop to a galaxy-wide industrial empire.
Like Factorio and Satisfactory combined 🙂

ABOUT THE GAME
Dyson Sphere Program is a sci-fi simulation game with space, adventure,
exploration and factory automation elements where you have to build your
own galactic industrial empire from scratch.
In the distant future, the power of science and technology has ushered a
new age to the human race. Space and time have become irrelevant thanks
to virtual reality. A new kind of supercomputer has been developed – a machine which superior artificial intelligence and computing capability will
push humanity even further. There is only one problem: there isn’t enough
energy in the whole planet to feed this machine.
You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing a Dyson
Sphere, a megastructure that would orbit around a star, harnessing all its
power and energy. Only a few decades ago it was considered a hypothetical,
impossible invention – but now it’s in your hands… if you can manage to
develop this space workshop in some galactic backwater into a galaxy-wide
industrial production empire!

ABOUT EARLY ACCESS
While the core mechanics of Dyson Sphere Program are ready, the game still
can grow and evolve a lot – and Early Access is just the perfect place for it to
reach its true potential. We believe that by letting players experience the
main content of Dyson Sphere Program and actively interacting with them
to collect their feedback will allow us to improve the game and make it
much better than it would be without this Early Access stage. Our plans are
for this EA stage to be about 1 year long. But that is not written in stone.

KEY FEATURES
◇ Build a galactic industrial empire from scratch: start with a small workshop and improve it until it spans the whole galaxy
◇ Develop your very own Dyson Sphere, a megastructure that orbits
around a star harnessing all its power and energy, from the first screw
to its completion
◇ Explore a vast universe procedurally generated with all kinds of celestial bodies: neutron stars, white dwarfs, red giants…
◇ Gather resources in planets of all types: ocean, lava, desert, frozen,
gaseous planets…
◇ Research new technologies to improve your factories… and discover
the secrets of the universe
◇ Build mechas to fly, sail or jump through outer space and alien planets
◇ Transport materials across the galaxy to your facilities: thousands of
transport ships will flow endlessly to your factories and back!
◇ Design the most efficient automated factory and production line
◇ Customize your factory and Dyson Sphere to make it unique
◇ Design a balanced power network, producing energy in all kinds of
power plants like wind turbines, artificial stars… through conveyor
belts, and you’ve got technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools
COSMO can afford to build a massive-scale automated production line
– the most efficient one ever seen in the universe!

SCHEDULE:
Livestream on Twitch: Monday, Wednesday and Friday at 20:00 CET
Lets Play on YouTube: Tuesday, Thursday and Saturday at 16:00 CET

SOCIAL:
Twitch: https://www.twitch.tv/nilaus
Patreon: https://www.patreon.com/Nilaus
Discord: http://discord.gg/nilaus
Twitter: https://twitter.com/ChristianNilaus
Tips: https://streamlabs.com/nilaus
Merchandise: https://streamlabs.com/nilaus1#/merch

#DysonSphere #Factorio #Satisfactory

Source

50 thoughts on “Dyson Sphere Program | RED CUBES – Starter Hack and Sustainable Design | Beginner Guide/Tutorial”

  1. Huh. I guess I assumed that scheduling of inserters, I mean sorters, was not guaranteed fair, and so this could produce unpredictable results. So I didn't try it. I did much more messy things where I took everything out and put it back in again, but then it can get tricky to take out just the surplus. However, apparently there is a round-robin for sorter output.

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  2. I have some gripes about this, the design is very compact, but this doesn't account for:
    1) you have extra hydrogen from the plasma refining, the machines will jam when you run out of storage (very long time though)
    2) sorter behavior is weird, it's not round robin (tested on other kind of setup) and it's not clear for me that it prioritizes feeding the machines first, so I don't trust them enough to keep the system stable…

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  3. Vid request: where to best put the em rail emitters for maximum up time without having to change their orbit constantly. I have about 20 at N- pole, thinking they only needed maximum sun. However, at that location they often reach the pitch limit of their assigned orbit and turn off. I have spent too much time changing their orbit trying to keep them constantly shooting sails.

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  4. thanks mate.. i tried this and failed (the 2nd build) so thanks!
    this is such an amazing game.. i've 1500 hours in factorio and never really got into satisfactory, but this game is beautiful! it runs super smooth, graphics are AMAZING and the tech tree is well thought out. I'm glad that they dropped the need for alien biters etc. can't wait to get to the next stars .. currently building green science to unlock

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  5. Great tutorial! My only comment is that this setup produces .25 Energetic Carbon per second deficit. You will need to empty your hydrogen container eventually or inject 1 Energetic Carbon every ~6 seconds. I fixed the offset by utilizing a splitter with priorities set and feed the Energetic Carbon line from a coal source.

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  6. i usually only use refineries as produce refined oil and hydrogen and all excess product goes to plastic/kashmir crystal production. but until coal stocks are out it is a must system. thanks for sharing.

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  7. Love your elegant design for this.. I had done an "ugly" way of separating the crude oil refinement w/ the hydrogen x-ray cracking as 2 separate lines. But, in the future, as you need refined oil for other production, will you end up building separate refineries to produce more refined oil (since right now, all your refined oil is feeding into x-ray cracking)?

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  8. the only problem with tanks/containers is that the resources cannot be taken out manually and if destroyed they are lost forever, thought I will surely use more splitters =) cheers

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  9. It gives out a mild amount more hydrogen than graphite. You can see at 16:36 the belt on the left of the screen give 2 hydrogen to 1 graphite. I rebuilt this in my world and it does sadly very very slowly overflow your system.
    I ran into this same issue and short of burning it i dont know what to do :/

    Edit: so i did some further testing on this design (i love it by the way so compact) and you need to siphon off 1 hydrogen per second (so a mk2 sorter after the sorter/filter) that travels 3 grid units) the the system perfectly stays levels on both graphite and hydrogen. And you can burn or use this excess 1 hydrogen per sec wherever you wish

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  10. Wow. I had a setup similar to this, with two X-Ray for each refinery, it works perfectly and self sufficient. But this is so much more compact and easier to setup. My god, looking at my spaghetti on my setup, then comparing to yours is so funny.

    Great video, looking forward to your next guides.

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  11. I really need a BIG tutorial about the Dyson Sphere, how does it work, what’s the most efficient way of building it (dyson swarm orbit settings for example) and everything that is possible to know about it, Coz I am soon going to start sending nodes there.
    Ty for ur videos, very helpful, greetings from France.

    Reply
  12. I love how you build things and i got some good ideas from this design (build the oil cracker horizontal from the 2 X-ray 🙂 however, I believe this build must be used jointly with some smelters producing graphite, as you produce 3 hydrogen for only 2 graphite output for each pack of 3 machines. Each machine produces 1 hydrogen whilst only the 2 X-ray crackers produce graphite

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  13. I usually just feed the x-ray cracker back into itself for hydrogen. Seems strangely complicated to have refiners feed to one another in pairs.

    Just feels weird to me that you go to all this extra trouble to make sure the belt has the perfect ratio, then you split it up anyway.

    But you did say there are many ways of doing it, and I respect your approach. Thank you!

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  14. I like the setup I came up with better, but yours is easier to put down. Just an FYI to folks, this does produce excess hydrogen, which you can just burn off for power.

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  15. Nailed it again! Excellent! I struggled a bit with the direct inserter as it did not allow connection from basic rfinery into the advanced refineries. Eventually I got it with fast inserters (insorters – sorters). Maybe it has to do with the grid. I built close to the pole.

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  16. Thanks for this!
    Just one thing, I've done the math and, unless I've made a mistake, you actually make more Hydrogen than Carbon with that setup, so it will eventually back up and the system will clog up and stop.

    Every 4 second cycle you have:
    One refinery taking 2 Crude Oil and making 2 Refined and 1 Hydrogen.
    Two refineries taking a total of 4 Hydrogen and 2 Refined Oil and making 2 Carbon and 6 Hydrogen.

    In total you're consuming:
    2 Crude Oil, 2 Refined Oil and 4 Hydrogen,

    while making:
    2 Refined Oil, 2 Carbon and 7 Hydrogen.

    Net: -2 Crude Oil, +2 Carbon, +3 Hydrogen and 0 Refined Oil.

    The red cubes use equal amounts of C and H. So you will very slowly be stocking up on H. If you consume all of the Carbon you'll have left 1 Hydrogen every 4 seconds. 10,000 per container, your stack of 3 containers will take 120,000 seconds to fill up. That's 2,000 minutes or about 33 hours 20 minutes. *Edit: actually, that's 1 Hydrogen every 4 seconds for each setup of 3 refineries. So since you have that times 4, you have a surplus of 1 H per second, so it should fill up all the containers in 8 hours 20 minutes.

    I'm thinking that there's a way one can make infinite free red cubes by setting up a power station that only uses oil products, and the whole system is self-sufficient. Sure, it won't be the fastest way of making the cubes, and there are other sources of free energy in the early game like solar and wind, but I'll try to figure out how much science one can make from 1 oil using a system like this. Should be fun. 🙂

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  17. Nice work. I was impressed by the cross-feed stuff, I doubt I would have thought of that ever. My base is up to purple cubes now, and it's probably time to refactor some of my builds. You've given me food for thought!

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  18. I did the math on these for anyone interested. For each 6 refinery module (2 crude processing, 4 x-ray cracking) you will get an output of 30m/H and 15/m eG.

    This means for output a 6/s mk1 belt can support up to 3/s crude input (3 modules, 18 refineries), with 1 caveat. Your total output with 3 of these modules will be about 9 items per second. But, you can handle this with mk1 belts by splitting the output belts up into 2 sides of your filter splitter, since you will be at 6/s hydrogen it won't back up because you technically have 12/s input and output on the splitter. I hope I explained that well enough for everyone to understand, it looks a little complicated, lol.

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  19. Your tutorials work from delightfully smooth foundations. Could a player play "messy" until getting a big collection of foundations, terraforming the areas, wipe everything else clean, and start fresh? It seems like the starting planet could support that.

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  20. I don't believe this is a closed system as you're producing 2 graphite/s and 3 hydrogen/s(2 refined->2hydrogen+2graphite and you have the original hydrogen from crude processing). Eventually the tanks will fill up and the hydrogen will slow down the system until it gets starved of graphite and then it stops.

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  21. I followed exactly this tutorial however my left hand refinery only gives 1 hydrogen and 1 graphite even when making multiples of this set up. What could i be doing wrong?

    Reply

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