Is Game Builder Garage as awesome as it seems? Find out in our review that explores the game creator interface, tutorial effectiveness, controls, game logic, online game sharing, comparisons to Dreams and Labo VR, and tons more! All this and more in our in-depth review of Game Builder Garage on Nintendo Switch!
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Review by: André Segers
Thumbnail by: Tom Arnold
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damn.
The reveal wasn’t all that long ago
I actually enjoy creating games more than playing them a lot of times, just haven't been able to make games for awhile cause they take so long. Hoping this speeds up the process!
This is the perfect game for kids to learn how to make games themselves. My 8 year old self would be in heaven.
It's a bit much for my 6 year old son, but I'm tempted to buy it now so that he can mess with it as he gets older and his reading improves
4:31
"Duckman"
As an actual programmer I found this to be extremely aggravating.
I just played through the demo which runs you through the first game tutorial; for me all of the concepts were just completely self evident aside from the "objects appear on the screen where you place them in the programming area" thing, which admittedly was also pretty intuitive as soon as I saw it. I kept wanting to just experiment and ignore all of the dialogue which was trying to explain object oriented programming to me for the 1000th time. I also can't help but think that this toolset will end up being very limited because you can't import assets from elsewhere. It feels like a huge oversight that you can't just use unity or blender and import a file format from your computer for example. Making pixel maps or any kind of drawings with the switch touch screen just isn't going to cut it.
Also would be nice if you could create custom objects, even if they are somewhat simplistic it would open up the possibilities of these games significantly. From what I've seen though, this is not a thing. The programming logic reminds me of scratch and simulink which are both fairly competent tools but visual programming is typically ineffecient once you try to achieve a certain complexity. There is a reason that no visual programming languages are really mainstream outside of teaching.
Oh well, I guess it makes sense that this tool really wouldn't be for someone like myself since I could build a game faster in something like unity or game maker studio. I am glad that a tool like this exists because it'll be a good learning experience.
so there mouse and touch screen right? but how do you use the joy stick (and is it possible? in video it look like he use the stick)
So, in my experience, for a Pacman game, the easiest thing to do for AI is to get it to pick a random invisible point (dot) and move there (using its pathfinding logic). Once it gets there, it picks another one, and so on. You can really easily vary the behaviours of the different enemies.
I feel like this is just an introduction to Unreal Engine.
It would be cool if a few years from now they make a Game Builder Garage 2 and fix all those problems he stated in the video and add a l it if new stuff
The missing Mouse support was the biggest disappointment of Mario Maker 2
7:53 „an artist respects the silence that serves the foundation of creativity“
Got to test the demo this night, was suprised how great that first levels tutorial were, for something that went for hours on a game design thing to learn to start prototyping in game maker, the tutorial got you further in waaaay less time, getting it just to be able to play through that since it seems very handlheld which kind of is a great way to teach (hopefully).
I'm excited to get this gmae and recreate 3d world (if its possible)
This game doesn't have a composer, does it?
Even WarioWare DIY had one.
I am planning on making a puzzle game where you can’t jump and you have to try and get to a higher up area so you have to use different stuff like bouncy rubber and other kind of stuff like that in order to be able to get up to the place you want to get to
I love this game, I've started making a 3D puzzle game where you have to collect all of the turnups, and I'm having a lot of fun
This sounds exactly what normal game development is
My head hurts just seeing this review of this.
I'm sorry, mate, I really am, but seeing your code for your pacman clone just hurts so bad
This is good if you want to step your toes into the game industry or if you wanna make Wario Gets Taco Bell and Fights Shrek.
Dang this whole review is like school, I mean don’t get me wrong the review was nice though.
What happened to your thumbnails.
I wonder if it's possible to recreate the first Mega Man game on this.
So basically it's programming: the game, but less complicated than dreams.
It feels like such a waste that they never included at least the 3D Nintendo characters from SmashBros in this game. Those models are fantastic and it would have work well to put Link or Kirby in my very own game. Feels like a wasted opportunity, maybe a patch will include that option someday.
I kinda like how there is a lot the game doesn't teach you. I mean, it can't teach everything…and besides, there will be countless actual programmers ripping into this game and sharing tutorials.
Fun for learning but for the long run I think I'll stick with Game Maker.
2:23
Perfectly P L E A S U R A B L E performance
Someone please make a tutorial video on how to make a pokemon styled hame in game builder garage.
Thats sad cuz the tutorial music is what made this demo version so cozy so uh sitting in silence for hours while building…….not sure about that anymore
Its dreams but on Nintendo
In Mario Maker 2 it was easy to share and play other people levels and that made it so popular but unfortunately here it's pretty difficult to share or play games that aren't shared specifically to you.
A lot of you are missing the point of this game. This was made especially for people who have no game-making or programming experience at all. Of course you, with unity, unreal engine, or computer science experience will feel limited, you want more because you KNOW you can do more. But this wasn't made for you.
People with no experience don't wanna go higher. They want to understand the basics, they want to be able to make a game from start to finish, no matter how simple it is. They want the experience, not the challenge. As many said, this is an introduction, and imo a very good one, to game-making and programming in general. If they want more, they will move on to better tools. This is just a way to give them a taste of what making games is all about. Also, for those of you that are worried about the limitations, see it as a challenge. It's extremely fun to challenge ourselves to make something big with limited tools. Like drawing something with a limited palette. There's a ton of enjoyment in that.
I'd be cool if you could publish textures/sprites so others could download them and use them in their own games.
This is a very simple programming school game. I think Nintendo wanted people to make smaller simple WarioWare style projects and share them. Its very limiting in what you can do, but its about the experience of trying out programming. PS4 Dreams is leaps above this tho.
Any one having eshop errors?
"Oh and you should also be aware that Nintendo may delete your uploaded game if no one's played it in one year's time."
What