OUTRIDERS | This Could Change The Game Completely! Great News & The Case of DLC Classes?



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OUTRIDERS | This Could Change The Game Completely! Great News & The Case of DLC Classes?
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26 thoughts on “OUTRIDERS | This Could Change The Game Completely! Great News & The Case of DLC Classes?”

  1. Make builds more viable instead of everyone running the same bullet build. This by far the weakest game with classes. These guys know nothing about builds. This game is just straight up DPS and be a glass cannon. People will be bored once they reach CT15

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  2. well people can fly if what this video discusses was your plan for this game u failed miserably….pretty much this is a multiplayer game, the only feasible skill trees a solo player can use are the dps ones. Than if you play single player u can forget getting to higher level challenge tiers unless ur a top 10% player. I can play borderlands 3 on mayhem 10 solo and have a challenge and still get thru it. This game pretty much is done for me as soon as i finish the last few missions on my trickster and will have gone thru it with all 4, than im returning to borderlands 3. My view on this game was different a week ago. The majority of youtubers playing this game did so with a group of people and the game is 25 times easier with a crew than solo, so if you havent played it yet and play solo, dont bother

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  3. More classes don't matter. More weapons don't matter. More mods don't matter. Until they add a deeper endgame it's all irrelevant. Once you can gold all the CT 15's the game offers you nothing else to build towards.

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  4. Build diversity isn't very good in Outriders either. In expeditions the only thing you can do is high DPS because of the timers. It would be great if we could truly do a tank or heals with debuff. You can do an anomaly build but only if it's for high DPS but anomaly will not be as viable as firepower.

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  5. Anomaly builds often need like 10 legendaries (or at least the T3 mods from them) to even pull off. Legendary drop rates are so low at lower CT's that you pretty much have to run a gun build just to have a hope of ranking up. Instead of Tiago just selling a mish mash of legendaries maybe they should have taken a D3 seasons type approach at put one full class set on there and rotate the sets every few months. Then we could have worked through the expeditions, bought our first set even if it wasn't the one we planned on playing and get a leg up into CT15 to start grinding out a build you are interested in.

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  6. Wow, tough question. Although I would love both in a sense, my fear of adding a new class is having to go through the whole storyline just to unlock everything. Like The Division 2 and Borderlands 3, I guess you could have a pay to unlock feature that would unlock a character to Level 30/WT15. The requirement would be that you have to have one character that has completed the story, reach L30, and has started Expeditions. I'm currently trying to unlock 3 other classes and I am so not interested in doing that just to try/play in Expeditions. I guess if there is a new DLC, this would have to happen I believe.

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  7. What! How do new classes not do well? I don't play Borderlands 3 because I don't like any of the stock characters. I will never play Borderlands 3 because they aren't adding new characters. In the past borderlands games I've enjoyed the expansion characters much more than the stock ones. I'd like a characters in Outriders that specializes in all the different debuffs that are already in the game. Eventually the characters gameplay gets stale and the only counter to that is a brand new character. If they don't eventually add new characters that's what will kill the game for me.

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  8. New classes, deff new classes, while new specs might bring up more stuff to existing classes there is not really that much flexibility as there is with borderlands. Not saying you can't make different builds with each class but new classes would really open up more choices for players plus I can't see what else you can add to existing classes to diversify builds beyond more levels to open up choices meaning allowing the mixing of trees more.

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  9. I said this on another channel, but before we even think of new classes, improve the current 4. Remove or increase the level cap, extend the skill trees, maybe sub-classes. Add more tiers to expeditions, but horde mode needs to happen and in the structure or d3 greater rifts or division 2 summit which would allow people to experiment with other builds besides pure dps.

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