Game Scoop! 620: Want EA to Adjust Your Game Difficulty for You?



Welcome back to Game Scoop!, the ONLY video game podcast! This week your Omega Cops — Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis — are discussing topics like EA’s plans to possible adjust your game difficulty automatically, the return of E3, Yakuza games, and more. And, of course, they play Video Game 20 Questions.

The music in this episode is from The Guardian Legend on NES.

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The hosts of Game Scoop! are Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis.

Game Scoop! is a video game news show. Are you a video game lover?

Let’s talk game difficulty mechanics, levels, and curve.

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40 thoughts on “Game Scoop! 620: Want EA to Adjust Your Game Difficulty for You?”

  1. I feel like the difficulty adaptability is a good idea if it happens in a very subtle way and, more importantly, without the player knowing.

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  2. i am wired to believe whole heartedly that any idea EA has/had is terrible. Even if its the greatest idea ever, if it came from EA it's a god awful, complete trash idea.

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  3. I am an xbox gamer, have not had a PlayStation since PS1 but I still feel bitterly disappointed that Sony don't attend or support e3. Its such a shame, its like a family member missing at Christmas. EA not attending as well is another disappointment. I support what Phil said, E3 is an opportunity to show unity as an industry and bring everyone together.

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  4. The patent shit in the gaming world stunts creativity and is bad for gaming. WB with their nemesis system and now EA with this that noone asked for is just becoming a horrible trend in the gaming world.

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  5. Ea scaling difficulty has other issues I am surprised you didn't mention being in the industry. How do you review something that has no continuity? Of one person gets cheese mode and another insane difficulty their experiences may be entirely different.

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  6. Imagine the 'Surprise Mechanics' that could be applied to Time!?

    Pretty sure I'm done with EA just as I'm pretty much done with Ubisoft (unless Beyond & Evil 2 is good).

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  7. I think it’s a bad idea. What is the point of playing a game and getting better to beat higher difficulty levels if I have a system that constantly adjusts to how good or bad I am at a certain game? It’s a good feeling to know you beat “hard” and even “normal” in some games and you won’t get that same satisfaction with a dynamic difficulty system. Maybe for an “easy” mode this would be acceptable but please don’t mess up my “normal” and above difficulty levels and the endorphins released when completing them.

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  8. This self aware relationship we have to “the algorithm” is stupid. Bring back the “map+Sherpa” and let me decide. Theres too many algorithm silos of info and experience. The hoops we jump through to manipulate the algorithms (or hide from them) is just dumb from the human experience perspective, and manipulative of a tech companies.

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  9. A bit of a correction and a funny story: The "Playstation PDA" Is actually called the Pocketstation.
    If you look at the new trailer for the "Legend of Mana" HD Remaster. You will see a quick shot of "Ring Ring Land" This was a Pockestation game you could play that was tied to your save data on Legend of Mana on your PS1. Now that HD Remaster will be available on Switch so your old handheld Pockestation game is coming home 😊

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  10. Did Justin really just say he thinks Arc System Works is no longer around? The developer behind Blazblue? The developer that made Dragonball Fighterz and just finished its 3rd Fighter Pass Season?The developer that has Guilty Gear Strive coming out later this year?!?!?!

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  11. The golden years of E3 is dead when there are so many companies doing their own things and having their games shown outside of the convention center. Also E3 is nothing more than giant line of nothing to play compared to the years before the public was allowed entry. I've been to the E3 7 times and seeing it then compared to now it's a damn shame and they should just kill the show.

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  12. Re: Tina's comment about Yakuza's battle arena, the weapons and rewards you get from there do not render the crafting equipment useless. They will carry you through regular gameplay. But for the post game dungeons, you want the ultimate weapons crafted from the Romance workshop. Not mandatory, but the crafting helps more with the post game content.

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  13. I've nothing against adaptive difficulty. However, this won't affect me because I don't care for anything EA makes, and even if I did I would likely not purchase the game, because EA!

    As far 'making me play for longer'… I adopted this attitude a long time ago. For example, single player only, campaign, games are near worthless to me as they don't last long enough. For games I do play I always play on the hardest difficulty for a few reasons; first to make them last longer, games are always more atmospheric when they're not simplistically easy, and importantly because the gaming industry is so atrocious at AI, a game on its hardest difficulty is (kind of) as close as the industry can get to making a game 'realistic'. This only applies to shooting and racing games.

    Personally I want the industry to stop p***ing about making games look pretty and concentrate on AI, physics, game mechanics, gameplay loop and animation! The problem though with the hardest difficulty is because the industry is generally so incapable of making decent AI it takes the dumbest route by reducing your 'health', increasing that of the AI, and/or reducing the effectiveness of your weapons, and usually making the AI ridiculously accurate in its aim.

    Anyway, no one will read this, but I'll end on a positive note; excellent show as always (…watched on the website, as usual, as I refuse to be forced to watch adverts on YouTube every few minutes!!!).

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  14. I do not want games to dictate how easy or hard it should be. I pick my setting. If it is too easy. I change my setting. Too hard. I change my setting. But if I am happy and EAs new system says, "Yeah. He is doing too good and hasn't died" only to have 5 impossibly large bosses pop out that keeps me frustrated. I will stop playing the game and vow never to buy another EA game again. Mind you … they are already on thin ice with the Microtransaction BS. So the decision would be a quick one.

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  15. Sam, how could you NOT have played any of those PSX games!?!? Suikoden 2 was one of the best on the console…..
    Silent Hill was genuinely difficult and terrifying at that age…..
    Tomb Raider 3 was one of the hardest and one hell of an achievement to complete
    You missed out!
    Suikoden 2 might actually be worth revisiting, I doubt many of the rest would be playable these days. No idea how you'd get a copy though, I got £100 for mine a few years ago on eBay. They should update or release them on the PS store online and copy Nintendo's strategy

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