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HUGE BOOST For Console & PC Ray Tracing | How Xbox PS5 & RDNA 2 Ray Tracing Will Be UNLEASHED
According to a series of very interesting tests, we can expect to see a HUGE boost in both console and PC ray tracing. We go into exactly what the tests discovered, what this means for the future of RX 6000 GPU ray tracing, and how this means that Xbox Series X, PS5 and RDNA 2 ray tracing will be UNLEASHED. With Nvidia still in the lead in ray tracing with Ampere, this significant increase in raytracing performance for AMD graphics cards (and, by extension, the next gen consoles), could lead to a very interesting shift in the market.
Following on from the Bethesda & Xbox announcement, where Microsoft clarified the state of exclusivity for Zenimax owned games, we also have a confirmation of Xbox FPS Boost coming to several key titles. These include Elder Scrolls: Skyrim Special Edition, Fallout 4, Fallout 76, Dishonored: Definitive Edition, and Prey.
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FPS BOOST β https://www.youtube.com/watch?v=SzJxrUXnadU&t=881s
https://twitter.com/JirayD/status/1369203058589249536
https://wccftech.com/review/amd-radeon-rx-6800-xt-radeon-rx-6800-16-gb-graphics-cards-review-heres-big-navi/
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0:00 Start
0:07 AMD raytracing improvements
10:19 Bethesda & Xbox FPS Boost
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Nice.
Are you still planning to release a PS5 video similar to the xbox one you released last week?
Owner of an 6800 here. π
RDNA 2 is garbage, what is wrong with you shills ? RDNA 3 RT won't even match RTX 3000.
console ray tracing is only a myth
Simple:
RT with light effects rendered ok for RDNA2
RT with heavy effects rendered awful for RDNA2
These are equal today with RT sponsored games by AMD.
In these titles the RT effects are very difficult to see but have a light impact on performance.
Nothing new xD
I wonder how many times, you guys have reused the Radeon card clip in you videos by now π Or Death stranding , the xbox etc. its like we see the same clips on every video, except the talking head.
*Consoles doing raytracing*
30 fps – Check
1080p – Check
Low graphic settings – Check
This is Nvidia's Tessellation vs AMD's 16x driver level Tessellation Limit all over again. Nvidia sponsored RT games are gonna have 64, while AMD titles are gonna have 32. AMD better have an adjustable toggle for this one asap. We don't want a repeat of Crysis 2's bonkers tessellation.
Aloo "ALU", never heard anyone say it like that before. Feels dirty
The pos5 will get about as good of rt performance as the series s will. Ultimately, none of them will really do much rt.
I don't care so much about reflections – I think rt makes the most difference when used to produce realistic lighting.
Looking forward to a fully ray traced tall vampire lady…..for research
Do you not know the difference between a V and an F?
Ps5 isn't RDNA 2. And sure in fuck isn't RDNA 3.
rather have dlss competitor than raytracing tbh
Good to see Prey is getting the FPS boost. That game on consoles is a bit of a mess. 30fps with heavy input lag and long loading times.
LMAO at the guy who thinks hes Germanβ¦β¦.Personally i detect a slight cockney twang in his voice!
Arithmetic-Logic Unit, just a logic unit specialized for arithmetic. Kinda explains itself. No need to talk about it like it's a black box.
Dirt 5 and other Official Supportet Games are faster on AMD GPU`s. Take a look at 6700XT Dirt 5 Benchmarks! It will take some time but the Hardware Solution from AMD is very Strong! People forgot that most games are made with Nvidias Solution but that will change.
I haven't played Skyrim yet π
Nor Oblivion :'(
…or Morrowind :'(
Hooooooow?!?
AMD should simply add dedicated on die/pcb support for RT. They have an amazing GPU but they forgot to emphasize RT.
little mistake there that confused me @ 1:578 you SAID "Fgpr's" but the screen SAYS "Vgpr's" – π
[EDIT] – you did it AGAIN @ 4:08 – are "FPGR's" a thing too? – idk ANYTHING about what this stuff is (except I know what ray tracing is in general) so I have NO CLUE if you're making a mistake, or if these things can be used interchangeably – I'm just trying to help you, because idk how important this stuff is and I want you to do THE BEST YOU CAN, 100% OF THE TIME π
[ALSO] – for some WEIRD reason there are SMALL FLASHES and they are in nearly EVERY VIDEO -0 maybe you're losing bits when you upload your vids to youtube?? are you using a cellular connection to upload? maybe you can do some sort of checksum stuff after it uploads to see if this is the problem, if not then it's either your camera or the software – it's REALLY annoying, but doesn't effect the info in the vid at all… so it's up to you… – remember THE BEST YOU CAN, 100% OF THE TIME! π
β — =={ HEY YOU!! RGT GUY!!! }== — β (I think your name is Paul, but I'm not sure… it's the only name I see in the description)
π¨π¨ For some WEIRD reason there are SMALL FLASHES and they are in nearly EVERY VIDEO -0 maybe you're losing bits when you upload your vids to youtube?? are you using a cellular connection to upload? maybe you can do some sort of checksum stuff after it uploads to see if this is the problem, if not then it's either your camera or the software – it's REALLY annoying, but doesn't effect the info in the vid at all… so it's up to you… – remember THE BEST YOU CAN, 100% OF THE TIME! π
I love 'Prey'!!! I'M HOOKED ON IT!!! It's the FIRST game I've become really interested in since I built my new computer…I HIGHLY RECOMMENED IT!!! SO GO OUT AND GET IT!!! NOW!!! π
Paul, great content, watch your stuff all the time. Don't take this the wrong way, but your footage of graphics cards and stuff makes me motion sick, maybe stick to splicing in the cards promotional reveal clips.
So phil's power BS marketing is nonsense… upscaling is the future but bots are stuck in the past drooling over high resolution….smh
Ray Tracing is just PhysX . Just rebranded. Wake up dont fall for the marketing fools.
raytracing is a highly incoherent algorithm, the different rays will have wildly different amounts of work and memory accesses in a wave, which is bad for performance. There was a paper a few months ago that sorted rays based on origin and direction to put rays that would pass through similar areas and do similar work in the same wavefronts. They were getting crazy performance boosts, like 30-40% because the rays would access bvh nodes already in cache and terminate at similar times more often.
In practice the gains weren't actually that big though because the sorting step also takes time and that ate up most of what was gained.
It's related research though, switching to wave32 has a similar effect by making individual waves more coherent, since there's less rays processed on a single wave.
The PS5 does not have full RDNA 2. It's more like RDNA 1.5…