Icarus explained, with developer Dean Hall | Preview



Chris recently got to spend sometime playing Icarus alongside lead developer Dean Hall, founder of RocketWerkz. Check out how the game is shaping up in this …

Source

Categories N4G

25 thoughts on “Icarus explained, with developer Dean Hall | Preview”

  1. So we've gone with a handcrafted map because we wanted to have the sense of exploration so everywhere you go will be different 😀

    Isn't the meaning of procedurally generated maps that they will be different so you don't play the same fucken map over?

    Reply
  2. Is this game by like Empyrion ore osiris? Again a stupid unlogical game that not make any sense to play only grading all day long for nothing a game without purpose, lets see how far is gone get, don't know about the game but spaceman with bow and axes ?? To me is very confusing at this point.

    Reply

Leave a Comment