Iconoclasts, Doom, and Prey – Video Game Journal (March 2021)



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Thank you to Forsaken Bacon for uploading an extended version of “Everything is Going to be Okay.”
https://www.youtube.com/watch?v=9gfmRjJVVXM

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8 thoughts on “Iconoclasts, Doom, and Prey – Video Game Journal (March 2021)”

  1. Yo man! Happy you liked iconoclasts
    As a heads up for one of the optional bits that is both a positive and a negative
    There are two secret bosses one of witch just adds a tense and just all round sad extra story development
    (So basically just how iconoclasts is) and the other adds more great lore and diologue that does a great job with worldbuilding
    I’d recommend looking it up if you wanna find them though cus as a negative the way you find them both is pretty cryptic

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  2. What you found-out about how using the right difficulty usually means having you interact with more systems and use the intended strategies is one thing I wish solo games were better at conveying: description on difficulty modes tend to focus on the "do you like to have a hard time or not?" rather than explain how a specific difficulty is the "intended" level of challenge for most players and will ask you to master pretty much everything while easier modes are more lenient in the skillsets needed while still keeping the core enjoyment for those who don't feel confortable otherwise and harder modes aren't always there to taunt the player and might be just for testing yourself and see how far you last.

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  3. If you are still taking recommendations for games to play, I guess you will probably love Crosscode.
    It's a top-down Action RPG about playing an amnesic girl who plays a VR MMORPG in a distant future to recover her memories.

    It's currently my favorite game and for many reasons:
    – It has great combat that you can really approach in different ways thanks to the different combat arts and equipment bonuses. I personally almost exclusively dodge while the shield / perfect parry playstyle is also valid, for example. Each element you unlock is like a sub-build you have with it's own techniques and stats too.
    – The exploration is wonderful AND optional as you can climb and parkour in tons of places where you'll find useful ressources and items, very often acquired through environmental puzzles.
    – The puzzles are very cool and make use of the same elements you use in combat. Also they are mostly in dungeons, which themselves follow the Zelda formula in a way, minus the "whole dungeon is the puzzle" thing.
    – The story touched me at multiple points when it mattered the most and brings-up subjects you might not expect at first that could very well be real life questions humanity has to ask one day.
    – Last but not least, it's a beast content-wise, with a normal playthrough being at least 40 hours, 100% 60+ hours and 100% with the DLC (which was amazing for all the reasons that made the base game awesome) 75 hours.
    And you might be wondering why it's so goddamn long, but fortunately it's mostly good content: quests with interesting new gameplay twists, occasionally funny dialogue and sometimes exclusive bosses and mini-dungeons. It's just not boring for me!

    I already said "last but not least" but there's just a few little extra things this game nails that I haven't seen elsewhere, or at least not done this well: everything about being in an MMORPG, when it's actually a solo game. I love how you see random players in hubs and on roads, in guild halls and even integrated with some of the quests. The way PVP battle are portrayed too with you being against an opponent that really tries to dodge, wait for openings and use techniques and combos compared to every "AI" monster in the game is really unique.

    Anyway, if you decide to give it a go despite it's huge length, don't be afraid of saying what you don't like about it. I know it goes without saying but just in case: it's your channel and people come here for your opinion, not validation of their opinions.

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  4. I had pretty much the same experience with doom 2016; only played maybe the first level and a half when it came out. In 2020, I randomly decided to start playing after my friend told me they were doing a second playthrough, and beat the whole thing in maybe 3 days.

    If you are taking game recommendations, I would love to hear your thoughts on the Talos Principle. Very interesting narrative.

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