Karma Champion Overview | Gameplay – League of Legends: Wild Rift



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32 thoughts on “Karma Champion Overview | Gameplay – League of Legends: Wild Rift”

  1. As a Karma support main who became a karma main after all my old mains got reworked, and I think I can live with this (assuming these changes move to PC, which we are pretty certain will happen)

    Her first few levels are going to be a bit weaker without having her ult or the ability to charge mantra with autos, and she won't be as safe against assassins with the w heal removed. She also loses her ability to speed up multiple allies, as well as some reduced flexibility with when she can use mantra, but to make up for it, she is receiving more cc.

    As long as I can continue to play her aggressively I'll be happy, but it looks like she's shifting slightly away from being a lane bully, into a bit more of an engage support.

    I'm happy that her skill ceiling is going up, and hopefully this pushes her away from toplane enough that they can be more liberal with buffing her in the future.

    edit: She will also likely be losing some damage in teamfights, considering you can't reset mantra with just one or two abilities anymore. But her teamfight is probably still going to be stronger due to having a proper ult.

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  2. As a Tank Top Karma main. I will miss the karma pc while playing wild rift.
    The reason i was so excited for playing wild rift is because of R + W with Roa item. But they remove the healing 😭😭

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  3. This is the most annoying champion in wildrift . I don't know if she is a support because she can literally one shot everyone in late and in midgame she can kill whenever she wants or wherever you are even in turrets sooooooo yeah Nice Riot nice

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