Kerbal Space Program 1.11 Stock Career 08 – Combinations



I try to knock out four contracts on one launch, but mess up on order of operations, but then handle three contracts on the next launch.

Playlist: https://www.youtube.com/playlist?list=PL3_9DyRP49hCEOxzENnfAHFfyy_W5Hiqb

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8 thoughts on “Kerbal Space Program 1.11 Stock Career 08 – Combinations”

  1. If the contract requires an unmanned probe, then cant you just fool the system by going on EVA with the Kerbal? This way the probe will be 'unmanned', and after maintaining stability for 10 secs (as the contract requires), you can board again.

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  2. Open nodes on the payload strike again. You could take that tiny probe you went to the Mun with, stick the ants on the ends of the Oscar B's, move them afterwards to where they are now, and you will reduce drag (and thus the momentum flipping you backwards) to about half of its current value, with the same part count and part geometry. But if you went the extra mile and put the Oscars the right way (not sideways), and cover the top node with a nosecone, drag will be a tiny fraction of what it is now. And then you can use more efficient, flatter trajectories with high TWR boosters as a bonus.

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  3. This series is awesome man! i do have one question or more of a request, maybe can you elaborate of some of your terms and reasoning, i played KSP when it first came out and got right into it but that was a few years ago and ive forgotten most of it haha, not asking for a tutorial but rather just explain the way your thinking 🙂

    Keep up the good work!

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