Let’s Play RimWorld! A lone wanderer might have just bit off more than they can chew by deciding to set up in an abandoned factory tucked away in a Feralisk Infested Jungle. How long can they sruvive against Alpha Animals, Mechanoids and whatever else the Rim has to throw at them?
Follow the whole series on the playlist: https://www.youtube.com/playlist?list=PLyxByeNdXbHjigubvfWKeBfX-Pir2iGQn
Find the mods used in this series series on Steam: Coming Soon
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Links:
Channel – http://www.youtube.com/c/GamingByGaslight1
Twitch – https://www.twitch.tv/gamingbygaslight
Facebook – https://www.facebook.com/GamingByGaslight1
Twitter – https://twitter.com/gamesbygaslight
Google+ – https://plus.google.com/b/102054087334685624913/+GamingByGaslight1/about
Outro Music:
“Good Times” by Tobu
http://www.youtube.com/tobuofficial
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About RimWorld:
RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune. RimWorld is a story generator. It’s designed
to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events
that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your
story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe
Chillax likes to relax.
Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant,
and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So
your colony will always be a motley crew.
Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse
to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks
at all. A genetically engineered assassin can do nothing but kill – but he does that very well.
Colonists develop – and destroy – relationships. Each has an opinion of the others, which determines whether they’ll become lovers, marry, cheat, or fight. Perhaps
your two best colonists are happily married – until one of them falls for the dashing surgeon who saved her from a gunshot wound.
RimWorld generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate
forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These
challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing
season.
You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your
enemies. There are many animals – cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.
People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue,
witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same
room as others, and many other situations. If they’re too stressed, they might lash out or break down.
#RimWorld
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Neat
Here’s a good idea to get rid of spiders super down the forest
It's pronounced "Yoman". Old English is fucking stupid
Little at a time…
Keep em coming!!!
Moral questions in Rimworld? No way! Would you like to buy some slightly used organs?
22:12 A great example for highlighting the differences between that which is moral and that which is ethical.
Morally, the Word of Love is reprehensible to a culture that values individuality and free will. There is no choice, the pawn did not ask to have their thoughts manipulated; it is the imposition of your will over theirs… as much as they have a free will. 😛
Ethically, the Word of Love is great to a culture that values utility of the individual for the greater whole. Unless they break up or one of them dies, there is no down side to forcing pawns into a successful relationship, making the decision easily justifiable. It is unethical not to use Word of Love because both pawns benefit greatly while being in a relationship, and happy pawns are far more productive and, by extension, the whole community… you know, no attempted murder because Emily left her socks on the floor instead of putting them in the hamper, damn it. It's a communal space, Emily, clean up your shit.
GRAB SOME MOLLIES AND BURN THAT FOREST DOWN, or you can try inducing a mechanoid attack, just so the spiders try to kill them, and you can clean up the mess!
risky strat but if you could get the thrumbo angry it might attack the mechs
I'm so invested in this game series. hehe
Hey! You modpack looks so freaking cool! Saw that the modpack will be share "soon" in the desc, is it at the end of the série?
I don't have any problem with morally questionable game mechanics because I can differentiate reality from a game.
you could box them into a area will take time to do but will give you more freedom
Could have built wood walls faster and used replace stuff to upgrade them