Multiplayer Map Reveal, SR 152 Reward and Much More | Halo Infinite News



Halo Infinite revealed the first multiplayer map, show us the reward for hitting SR 152 in Halo 5 and much more!

Read more about the update here:
https://www.halowaypoint.com/en-us/news/inside-infinite-december-2020

Video by: https://www.youtube.com/ducain23

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19 thoughts on “Multiplayer Map Reveal, SR 152 Reward and Much More | Halo Infinite News”

  1. The coat system that there was all that drama over is still problematic and nothing in this update really does anything to assuage that, which is dissapointing and baffling, as I'm still of the opinion that it could relatively easily be fixed.
    To quote the article itself:

    "The coating system allows us to define color, wear and tear, patterns, and materials on a region-by-region basis on the Spartan or anything in the game be it armor, weapons, vehicles, or even environment elements like fuel barrels"

    So then allow player to choose the color on any coatings they've unlocked. JUST the color. The "wear and tear, patterns, and materials", as well as which regions are affected, can still be locked per coat and not something the player can modify, meaning coats can still be used as unlockables and monetized. Just opening up the ONE variable of hue to be something the player can change would give us as the same sort of modularity past Halo games would have without undermining the whole system.

    "To get to our design vision we needed to make an exceedingly difficult decision to move away from a system that was in the game from early days – primary and secondary color."

    is, frankly, bullshit. You can easily still keep the vision of coats while also allowing the player to choose the hue (not even the full color, you can still have the brightness and saturation locked to the default for the coat for that color section) of a given part of the coat.

    "In our recent value balancing pass, which was a direct result of community feedback around coatings, we have looked hard at how many coatings are in the starting set and how many and of what quality are unlocked via engagement vs other systems"

    Giving us more coats isn't the solution here… in fact, doing what I propose above (allowing the player to select the hues used in a given coat, even if the wear, reflectivity, patterns, etc are still locked) would mean you guys as developers would be able to make less coats, as you wouldn't need to duplicate coats with the same or similar pattern arrangement just to cover different color options.

    It's baffling to me that this sort of change hasn't been implemented. It'd combine the best elements of both the coat system and what we as players want, without undermining their ability to be monetized.

    The fact that it hasn't , to me, can only be interpreted to mean that the game is going to have a bunch of similar coats with nothing but the colors changed as a way to pad out unlocks, and the actual amount of coats with totally different patterns and surface materials and not just different colors is going to be small. That, or that it's going to be aggressively and exploitativly monetized and MS doesn't want to give up even a bit of profits to make players happy even if the changed system would still be profitable…. and either of those possibilities makes me less interested and willing to get the game.

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