My Plains Biome Base Needs Tower Defence | Valheim Gameplay | Part 64



Valheim Gameplay Let’s Play – Battle, build, and conquer your way to a saga worthy of Odin’s patronage!
Today I decide to build a tower at my plains base for more defence
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47 thoughts on “My Plains Biome Base Needs Tower Defence | Valheim Gameplay | Part 64”

  1. I had to break down and grab the no-fog mod because it seems like as the days go on, the fog started to really get on my nerves. Especially when you're sailing, the fog is rediculous.
    With the mod it's insane how much of a difference it actually makes with no fog. Everything looks so clear and makes the game look so much more vibrant

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  2. I have 4 types:
    1) the main base with the main storage that's connected to all home bases and farms and has fields and stuff…usually ends up looking like a heavily fortified village
    2) Home bases. They're the pretty ones. Defense, size and such varies, but they have a portal.
    3) Farms where I usually get resources like stone or iron or wood, connected to the main base (I don't have a lot of these), often a 3 story tower with storage, cooking station and a bed. They often have wide, deep holes close to them and look ugly.
    4) Safehouses. Those are often just boxes to hide in while adventuring really. I forget about them all the time. Some of them are failed home bases.

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  3. Never been attacked at my little farming base in the Plains, maybe my plains are weird … plenty of stuff to kill outside the base though. I surrounded the base with a single layer stonewall so I can just hop on it and shoot stuff if I wish to, it´s also surrounded by water but not much. No Deathsquitos or Furlings come to say hello.

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  4. 24:16 The reason, the wood iron beams are not blue, is that the notion that blue means "grounded" is not entirely true. This notion is a decent approximation, to work with in most cases, but not always.
    – More exactly, each building material has a maximum possible support. If it has this, it is blue.
    * Wood: 100 max, 10 min
    * Corewood: 140 max, 10 min
    * Stone: 1000 max, 100 min
    * Iron: 1500 max, 20 min
    – Each material also has a minimum support. If it has equal support or support below this, it is dark red and breaks.
    – This means, that stone can never be stable, if it only is placed on wood, since stones min support is the same as woods max support.
    – If you go from max to min/no support, the color of the piece continuously changes from green over yellow, orange to red.
    – A piece usually inherits its support with a loss factor, from the piece with the highest support, it is attached to. (Sometimes from an average over a combination of pieces it is attached to.)
    – If attached to real ground it gets its max support (blue), regardless of material. If it is attached to a material with support higher or equal to its max support, too.
    – Otherwise its support is lower. The next piece then always has lower support, if no better support is connected to it.
    – E.g. a wood piece on the ground and on every stone piece with ~12% to 100% of stones max support (~120 to 1000) has its max support of 100 (wood). E.g. if you stack 7 pieces of 2 m high stone pieces on gound, the top one has still 161 support and thus a 2 m wood piece on top is still blue (max support 100). One stone higher would have 119 support and the wood on top of that only 88 support.

    – So me writing in some older posts, that stone and iron counts as ground, if you put wood or corewood pieces on it, is not always true, but most of the time. Thus it's a good approximation to work with. We did learn, that it is not always true, from looking into the code. See the wiki for more details. If you want to be exact, you need to use the games trigonomity and material parameters, which is not worth the effort in most situations.
    – Essentially it is only sometimes untrue, if you reach the horizontal or vertical build limit of stone, and then place wood on the last piece of stone. Then wood can inherit a lower than 100 support from the stone.
    – For Iron wood beams with their max support of 1500, it is obviously different. They are the material with the highest max support (except ground) and thus can only be blue, when on the ground.
    – There are also differences, in how materials loose support with piece count and distance from their attachment point.
    * Vertical loss in percent of the current support is very similar for all materials. Least for iron (poles and iron gates) a bit more for corewood, and again a bit more for stone and wood.
    * Horizontal loss is very different by material. For Stone it is highest and 5x higher than for wood. For corewood a bit less than for wood and for wood iron beams, less than half off corewood.
    * So stone is great, to build vertical, but horrible to build horizontal. Wood can stretch a bit higher than it go horizontal. Iron (poles, beams and gates) are equally fantastic at building vertically and horizontally.
    * That means, that contrary to reality, stone arches do not work well. It is good, to use stone walls, towers, poles and pillars or more generally speaking use stone as vertical support. But as soon as you need to go vertical, use wood.
    * There is another support loss thing, I and mand other experimenting players go a bit wrong, until we looked in the code: We know for certain, that longer pieces are better at building high. But we overestimated, that build support loss only depends on piece count, not the length of the pieces. In reality, support loss has two additive terms, one independent and one dependent on the length of the piece. The former is the reason, that longer pieces are better, but the latter is still dependent on build height.

    1. So the experimentally found approximations that stone (and iron) acts as ground in the sense of giving it its max support, for wood and hardwood is still good in most situations, and thus useful. Especially, since the exact calculations are too complicated to use them all the time.
    2. The notion that longer pieces are good to reach high and far, is still true. But there is a distance loss of stability, too. This distance related loss, ist the reason, that you can't reach double the height, of 2 m poles, with 4 m poles.
    3. Incorrect, is the notion that blue means grounded. It has to be corrected to blue means max support for the material, which can be achived by being grounded for any material, or for wood and corewood by being supported by a more study material like stone or iron, that is not at its limit.

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  5. Hah tower defense! nothing beats some good traps for defense =)
    Playing some Night of the Dead once more here while waiting on the Hearth&Home updatee for Valheim.
    Good updates there all about. Hard diff with all lootable respawn option = fun

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  6. Anyone know what it takes to clear an ancient stone circle? I made my main base inside one and I need to break a few of the stones for a much needed expansion. They're immune to my iron pick and they must go. Please advise.

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  7. For me the main meadow base in Valheim is the "Homestead", then I have "Compounds" as major hubs for crafting/armory/barracks/boat docking functions, also "camps" and "outposts" often enough throughout the inland terrain. The plains base looks special.. I'm not there yet, too scary for someone who spends a lot of time building LOL.. Seems though I'm getting there soon, and it's gonna need to be like a "Ranch-Compound" type operation, like one of those drug cartel operations in Mexico, but for growing barely in Valheim!

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