Valheim Gameplay Let’s Play – Battle, build, and conquer your way to a saga worthy of Odin’s patronage!
Today I decide to build a tower at my plains base for more defence
Valheim Gameplay Current Playlist: http://bit.ly/3cHElJY
►Patreon: https://goo.gl/aCStSa
►Discord Server: https://discord.gg/73yUsEE
———————————
• Watch more Videos from Kage848
►Medieval Gameplay Current Playlist: https://bit.ly/2J0LjNk
►Night of the Dead: https://bit.ly/31tdAmy
►The Infected: https://bit.ly/2KsaAkb
►Empyrion Galactic Survival: https://bit.ly/2LSSRPA
►Mist Survival: https://bit.ly/2KmwLp0
►Subsistence: https://bit.ly/2C3Zmym
►The Forest: https://bit.ly/3mO4SqS
———————————
►Subscribe: https://www.youtube.com/user/Kage848
►Twitter: https://twitter.com/Kage848
►Twitch: https://www.twitch.tv/kage_848
►Server Hosting Provided By LogicServers
http://logicservers.com/?promo=kage
Get a server today and use promo code kage for 20% off!
———————————
Download Valheim from the Steam store here: https://store.steampowered.com/app/892970/Valheim/
Thank you to the devs who were kind enough to send me a free game key
———————————
What’s up guys and gals, I’m Kage848. I love to make videos for Youtube, mostly early access survival games like 7 Days to Die, Empyrion, Raft, Mist Survival, The Forest, and more! I also dabble in City Builders and strategy games like Civilization 5, Civilization 6, Dawn of Man, Stonehearth, Factorio and Rim World. I do at least two videos everyday of mainly tutorials, let’s plays and general gameplay footage. Thanks for watching my videos.
———————————
This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.
———————————
Outro Song:
Shaving Mirror Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
———————————
#survival # kage848 #Valheim
Source
I had to break down and grab the no-fog mod because it seems like as the days go on, the fog started to really get on my nerves. Especially when you're sailing, the fog is rediculous.
With the mod it's insane how much of a difference it actually makes with no fog. Everything looks so clear and makes the game look so much more vibrant
Also… aim at the front edge of the base of the bottom ladder and they do go into the ground
Sit down to place that ladder, improves camera angle
you can to do soknt wool for stone
"The Summer House"…
wow nice that ended up higher than i would have imagined
Primary base: HQ, secondary base: FOB (forward operating base)
I have 4 types:
1) the main base with the main storage that's connected to all home bases and farms and has fields and stuff…usually ends up looking like a heavily fortified village
2) Home bases. They're the pretty ones. Defense, size and such varies, but they have a portal.
3) Farms where I usually get resources like stone or iron or wood, connected to the main base (I don't have a lot of these), often a 3 story tower with storage, cooking station and a bed. They often have wide, deep holes close to them and look ugly.
4) Safehouses. Those are often just boxes to hide in while adventuring really. I forget about them all the time. Some of them are failed home bases.
Put the "sharp spike" sections on top of the stone wall around the tower!!!!!!!!!!!!!!!!!!!!
name the base "forward strike"
i know this is offtopic, but i think i was hit by the World-Destroyer Bug…my saves have no building, nor even map recognition…
one of them the first boss trophy if there , but thats it…
the saves are there but they are clean…is there any chance on retrieving the info?
Farm house.
Summer home.
The plantation.
?? Can't think of any more. Add if you can think of better ones✌️
When new biomes come out new worlds have to be generated btw. New biomes won't work on current worlds. That's kinda bummer so I'm not focusing much on building anymore
Second base… Settlement?
Great vids! If you put horizontal item stands on a table you can put food on the stand. looks like a table full of food
Never been attacked at my little farming base in the Plains, maybe my plains are weird … plenty of stuff to kill outside the base though. I surrounded the base with a single layer stonewall so I can just hop on it and shoot stuff if I wish to, it´s also surrounded by water but not much. No Deathsquitos or Furlings come to say hello.
Fowared outpost
It’s a fort I’d say – between an outpost and a base
Base one phone home base two farm home
Will you hunt a sea snake? Because of the new sea Serpent Shield you can craft.
Turned out Great!
Diagonal doorway in. cut out the two sections of 1 on the courtyard side of the tower
– 24:16 The reason, the wood iron beams are not blue, is that the notion that blue means "grounded" is not entirely true. This notion is a decent approximation, to work with in most cases, but not always.
– More exactly, each building material has a maximum possible support. If it has this, it is blue.
* Wood: 100 max, 10 min
* Corewood: 140 max, 10 min
* Stone: 1000 max, 100 min
* Iron: 1500 max, 20 min
– Each material also has a minimum support. If it has equal support or support below this, it is dark red and breaks.
– This means, that stone can never be stable, if it only is placed on wood, since stones min support is the same as woods max support.
– If you go from max to min/no support, the color of the piece continuously changes from green over yellow, orange to red.
– A piece usually inherits its support with a loss factor, from the piece with the highest support, it is attached to. (Sometimes from an average over a combination of pieces it is attached to.)
– If attached to real ground it gets its max support (blue), regardless of material. If it is attached to a material with support higher or equal to its max support, too.
– Otherwise its support is lower. The next piece then always has lower support, if no better support is connected to it.
– E.g. a wood piece on the ground and on every stone piece with ~12% to 100% of stones max support (~120 to 1000) has its max support of 100 (wood). E.g. if you stack 7 pieces of 2 m high stone pieces on gound, the top one has still 161 support and thus a 2 m wood piece on top is still blue (max support 100). One stone higher would have 119 support and the wood on top of that only 88 support.
– So me writing in some older posts, that stone and iron counts as ground, if you put wood or corewood pieces on it, is not always true, but most of the time. Thus it's a good approximation to work with. We did learn, that it is not always true, from looking into the code. See the wiki for more details. If you want to be exact, you need to use the games trigonomity and material parameters, which is not worth the effort in most situations.
– Essentially it is only sometimes untrue, if you reach the horizontal or vertical build limit of stone, and then place wood on the last piece of stone. Then wood can inherit a lower than 100 support from the stone.
– For Iron wood beams with their max support of 1500, it is obviously different. They are the material with the highest max support (except ground) and thus can only be blue, when on the ground.
– There are also differences, in how materials loose support with piece count and distance from their attachment point.
* Vertical loss in percent of the current support is very similar for all materials. Least for iron (poles and iron gates) a bit more for corewood, and again a bit more for stone and wood.
* Horizontal loss is very different by material. For Stone it is highest and 5x higher than for wood. For corewood a bit less than for wood and for wood iron beams, less than half off corewood.
* So stone is great, to build vertical, but horrible to build horizontal. Wood can stretch a bit higher than it go horizontal. Iron (poles, beams and gates) are equally fantastic at building vertically and horizontally.
* That means, that contrary to reality, stone arches do not work well. It is good, to use stone walls, towers, poles and pillars or more generally speaking use stone as vertical support. But as soon as you need to go vertical, use wood.
* There is another support loss thing, I and mand other experimenting players go a bit wrong, until we looked in the code: We know for certain, that longer pieces are better at building high. But we overestimated, that build support loss only depends on piece count, not the length of the pieces. In reality, support loss has two additive terms, one independent and one dependent on the length of the piece. The former is the reason, that longer pieces are better, but the latter is still dependent on build height.
1. So the experimentally found approximations that stone (and iron) acts as ground in the sense of giving it its max support, for wood and hardwood is still good in most situations, and thus useful. Especially, since the exact calculations are too complicated to use them all the time.
2. The notion that longer pieces are good to reach high and far, is still true. But there is a distance loss of stability, too. This distance related loss, ist the reason, that you can't reach double the height, of 2 m poles, with 4 m poles.
3. Incorrect, is the notion that blue means grounded. It has to be corrected to blue means max support for the material, which can be achived by being grounded for any material, or for wood and corewood by being supported by a more study material like stone or iron, that is not at its limit.
Jeez I went full fantasy lol, got an Westguard and an Eastwatch then my mid river tower is called The Line. Such good clean building fun
Since your second base is full of golden barley, how about Fort Lox.
Unfinished base number 1 and Unfinished base number 2.
F.O.B – Forward Operating Base
Castle death skeeter keep and your towers need some type cosmetic look to it looks to plain
Darn death squitoes ! "Suck on that, ya chump!" 🤣🤣🤣
Kage!!!!!
Nice build.:)
Call it…. THE BARLEY FARM!
><
Just dig a deep trench around the base…keeps everything away: No need for a double wall.
In the military the have the FOB aka forward operating base
"I got quite a bit of wood today." LOOOL
Hah tower defense! nothing beats some good traps for defense =)
Playing some Night of the Dead once more here while waiting on the Hearth&Home updatee for Valheim.
Good updates there all about. Hard diff with all lootable respawn option = fun
Main base is HQ and this one is a F.O.B. Forward Operating Base.
I have to say that your base is really something else bro. You get far more ambitious with your builds than I do. It’s pretty impressive.
Anyone know what it takes to clear an ancient stone circle? I made my main base inside one and I need to break a few of the stones for a much needed expansion. They're immune to my iron pick and they must go. Please advise.
Tower looks dope!
Call it stronghold
i might be crazy here, but the farm lol
For me the main meadow base in Valheim is the "Homestead", then I have "Compounds" as major hubs for crafting/armory/barracks/boat docking functions, also "camps" and "outposts" often enough throughout the inland terrain. The plains base looks special.. I'm not there yet, too scary for someone who spends a lot of time building LOL.. Seems though I'm getting there soon, and it's gonna need to be like a "Ranch-Compound" type operation, like one of those drug cartel operations in Mexico, but for growing barely in Valheim!
Nice perimeter defense for an outpost!
That tower will quickly become sniper's best friend… 😉
I wish fog wouldn't enter all my building