NEW UPDATE: CHAMBER NERFS + FADE CHANGES & More! – Valorant Patch 4.09



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Today we have patch 4.09! It looks like Chamber is getting some attention now after his reign of dominance in the past few months, and Fade will also receive some minor VFX changes.

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Timestamps:
0:00 Intro
0:35 Agent Updates
2:43 Comp Changes
3:09 Bug Fixes
3:36 Conclusion

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36 thoughts on “NEW UPDATE: CHAMBER NERFS + FADE CHANGES & More! – Valorant Patch 4.09”

  1. chamber is a more duelist than a sentinel they could balance him by highering the cost of his gun's bullet and as the other streamers say the slow on his gadget must have less duration and thats how he become a balance between being duelist and sentinel

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  2. there is one thing i must say, thank you for making this a 4 minute video rather than every other video that creators stretch to 15 mins

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  3. Now chamber has one trademark, Riot should make it recoverable mid game like his TP. Or if not, reduce CD for the TP to like 15 or 10s so he can better watch flanks and actually make his role feel like a sentinel

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  4. Now Chamber nerf confirms that riot hates me because when I jett main, they nerfed jett and then when I became sova main, they nerfed sova too and now at last I thought "they won't nerf chamber because he has nothing to get nerfed" and now they nerfed chamber too. Very nice Riot

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  5. For me Chambers since launch is more of a different sentinel,he can get aggressive and get away and making him lose his trademark gave us more that chamber is not really a sentinel more of a duelist hybrid the same for jett but this time chamber now a bit more niche since he's that hybrid duelist sentinel yeah he can be a sentinel but not as good of the other sentinels in denying site entries yeah he can slow and watch a spot but that one specific spot only take Fracture for example kj can use a turret to watch one side and an alarmbot for the other side same with chyper on his tripwire,also sage with her wall which is not really efficient since she will have the risk to die when watching an angle but it works(if Noone breaks your wall but it will give free info tho)
    So toning down his sentinel abilities would make him the aggressive but not so team sufficient sentinel

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  6. Instead of nerfing Chamber's only defensive asset, Riot should give his guns an overheat feature when you fire too fast you'll be debuffed with a slow or maybe loss of accuracy, they need to nerf his weapons, and probably even lengthen the cooldown in which he can use his E ability.

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  7. I dont quiet understand why tese videos are so popular.
    He only reads the changelog to you and brabbles some of his oppinion.
    The Patchnotes are available to everyone and 1 min to read.
    It would be okay, if he at least visualized the changes and showed some examples for example for the tailwind bug.
    Bute then he would have to put actual efford in his videos and would no be the first one to upload.

    Real trash content.

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  8. Everyone needs to stop crying about the chamber nerfs not being good enough. The point of the nerf was to decrease his power as a sentinel and it did it’s job well. The guns exist to hold sites and the tp is also meant to reposition yourself on a site. He is not meant to be a duelist and the people that use his guns that are weak for attack are just stupid.
    Edit: let me clarify what I said: if you have good aim then sure the guns are good for attack but that would be the case for any other gun. Also if defense is played right and there are rats and people holding angles, then his guns really are a waste of creds.

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  9. I believe that's a big nerf for chamber, I do play chamber on some maps as my main agent, and I would rather recieve a nerf when chamber has 5 bullets on his gun same as on his ult. Trademarks are really why I play chamber and his ult, because his gun doesn't always shoot precisely, and if you didn't hit that first shot you will most likely miss others (from my experience) and with the trademarks he's a real sentinal agent, even tho it might be a bit annoying if u get in the trap and get stuck but I believe nerfing his ability make's him even more like a dualist character now, because he's tp good for peeking 🙁

    What I would love to see is that you can at least pick up the trademark because sometimes there's no push on your side and you just wasting your ability for nothing. Also I kinda hate that if you didn't used your teleport and you pick it up, you still got that cooldown to wait, like doesn't make sense to me if I didn't used it why should you get that cooldown to wait.

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  10. As a chamber main i think its a pretty big nerf, they could've toned down chamber in mutliple ways and it still would've been a good sentinal but not as strong dualist. for instance they could've removed the slow from his ULT and made it require 1 more star, they could've decreased the duration of trademarks and make it louder to the nearby enemies (as they did), they could've made his TP circle and 2nd TP placement circle smaller, they could've do all these at once and it still would be viable sentinal just not what they did. they basically made him a dualist and not a good one at that because his dualist capabilities relied on his trademarks to watch his back. And now he's not a good dualist and definitely not a good sentinal.

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  11. Chamber himself is the site denial, the fact that he can get an op free of charge, get a pick, tp right out to a differnet angle, and to the same thing agian is insane. The way he locks down his site is different than cypher and kj. Rather than detering the opponet with mollys, trip, etc, he deters them by putting a bullet through someones skull then teleporting right out without a scratch. it sucks that he loses one of his trips but makes him more balanced with the other sentinels.

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  12. They have different ways to define an agent not all sentinel are meant to be flank watchers nd being aggressive is also defensive like get a kill nd escape asap but for this u need a good aim having 1 alarmbot makes it better because he now might have to worry about one angle where enemy might come from in some situations nd not being perfectly safe . His sherif and awp ability defines his aggression ig like slow on awp helps him peak once more nd preventing the enemy to try trade kill , they can't instantly peak because they are slower to move . Any nerfs to his awp will make him probably less valuable it needs to be fast nd give him advantage against enemy operator or normal guns , maybe increase his ult charge to 8 nd give him 6 bullet to compensate..
    At this time it is perfectly fine he is balanced till he needs a good aim or risk while watching from an off angel to get value of his tp by trying to get a kill .

    Reply

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