Operation Speed Demon: Task Force 121 Sunday Milsim! !121



Rangers and elements of the 160th SOAR are tasked with the destruction of assets that could pose a threat to US interests in the region and to assess the HAMAS threat. This will be accomplished in 3 high-intensity raids within the Provence of Diyala to locate a major munition dump.

Task Force 121 is recruiting! !121 for more information!

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Task Force 121

We are a US/North American-based community focused on US Army light infantry with American support assets.

We’re a medium-size group, ranging from 30+ members on average per operation.

We play Arma our standard Sunday night operations at 1830 CST (US/NA), and our Air Assault Operations every other Saturday at 1800CST . Operations last from 2-3 hours on average.

We have members from the age of 17 to their 40s. We have members from Indonesia to Brazil to the UK. They come from all walks of life from plumbers to students to corporate managers to military officers. We are more than an Arma unit, we have a tightly knit community and we often play other games together.

We want to get new members in the game quickly, and our basic training is designed to do just that: teach only what we do. Advanced training, such as flight, JTAC, medical, etc., can vary in training times and require you to be in the unit for some time first.

We know Arma is a game and we just want to know that you’re up to speed. That is also why our attendance policy is a bit unorthodox, we only require you to tell us if you plan on attending or not. Though activity has its own rewards, we do not punish or adversely affect you if you can’t make it to a game session.

In-game we expect seriousness and professionalism to provide an immersive and fun gaming experience. You will have a task and you will have leaders giving orders, and there will be a bit of structure. This is not to say you can’t crack a joke or anything, but there’s a point where it can become distracting. Out of game, we are just a bunch of friends goofing around as a gaming community should. We don’t expect “yes sir, no sir” in or out of the game.

What We Bring To The Table

We have multiple sections working both independently and cooperatively to bring a new level of coordinated missions. With experienced pilots and ground forces, we can forge exciting sessions with our membership. We want to present an active and high-energy environment that is professional when we need to be, laid back the rest of the time, and fun all the time. Our leadership is adept at what they do, whether it is designing missions and operations, or getting everyone hyped to get some game time in.

Why We’re Different From the Rest

While no unit is totally unique, TF121 attempts to break out by being relaxed and professional in the realism department. Immersion is important but we eschew all the “dead weight.” We don’t have a mod for every little thing. We don’t insist that you drop real-life into oblivion for a game. We don’t put new members through overly-developed and lengthy training schedules. We believe that everyone has a certain taste and style to their Arma preference. We focus on common sense but accurate policies, short training, high energy operations, active player base, and approachable but fleshed out realism and immersion.

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