Outriders – HUGE NERFS! How Much Does It Matter? Patch Notes & Updates First Impressions



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Outriders – HUGE NERFS! How Much Does It Matter? Patch Notes & Updates First Impressions
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Link to the patch notes:
https://www.reddit.com/r/outriders/comments/mmrf7d/outriders_post_launch_dev_news_updates/

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#Outriders #Nerfs
0:00 Intro
1:30 Patch Cycles, Crashing, Crossplay, Connectivity
6:15 Balancing
9:55 My Opinions

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47 thoughts on “Outriders – HUGE NERFS! How Much Does It Matter? Patch Notes & Updates First Impressions”

  1. This game, because of how the devs pay attention to the community and interact with it, deserves a better community, in the end, what is being promoted is what other companies are doing, dropping the swinging bombs and making people manage.

    That being said, I'm pretty sure this dev team is relatively new even though they are at a big name company. How they have approached the situation is the typical mistakes that are made when you do not really know how to attack the root of the problem (see godfall first and second patches or TD1-TD2 first updates), with a little luck they will learn that you only have to nerf what really comes out a lot above and always buff the rest.

    Above all, I think they should be more open with what "time" they consider that a good build should be obtained in expeditions, so we would know with what vision they are balancing the game …

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  2. Thanks for getting me nerfed šŸ¤¦ā€ā™‚ļø. Btw there’s only 5 pieces of gear. If people can’t figure out op builds on their own, they don’t deserve to play with one. Put out content that doesn’t get games nerfed. I’ve been a fan since the beginning of div 2 and I’m starting to dislike your content because it literally gets my games nerfed every time. I know it’s not just your content but it’s the sum of all you guys trying to outdo each other.

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  3. They should make the class special bullet a legendary gear set perk. But instead, they made it SOOOOOO easy for anyone to get insane damage with just 1-2 mods and a skill. It made the game too easy. The only class that requires you to get better gear in order to progress to CT15 is Devastator. You only begin to feel powerful with a devastator when you have a solid legendary set with mods. In the other class, you can throw on a blue armor piece with good mods and special rounds and you will out DPS everyone. Glad it was nerfed and I'm a Pyro class player. I reached CT15 too easy on my Pyro. I also reached CT15 on my Devastator but it was more of a grind. Which the other class should be as well.

    I personally think every build should feel powerful if built correctly. However, weapon damage builds are clearly WAAAAYYYYYY more powerful than skill base builds, excluding the devastator. Again, I support this nerf. When I play Pyro, I don't even think about creating other builds that don't have special rounds because it's clearly overpowered.

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  4. I dont understand nerfing stuff in a pve game. Why not leave it? Let people take the easy route to t15 then the make new builds after that. I havent even made it to t15 and have been considering grinding gear for an Anamoly build just for kicks…

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  5. the reason I cant run anything other than bullet build is my cds are too long and the enemies come in too fast and furious, why on earth do i have to lock myself into a grenade throwing animation to catch that group of enemies when i can just shoot a few bullets and acheive the same effect with higher consistency. The game gives me such bs enemies like those snipers and those cockroach rifelmen hiding in cover so I have to combat their bs navy seal snipers with my round build…

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  6. They need to make other builds viable and rewarding..to easy to very quickly die on higher tiers when all enemies aimbot aggro you. Cyclone /tool of destruction etc would not do

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  7. yeah they just nerfed things without adding anything, this does not solve any build variety problems that we have, only makes strongest builds weaker

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  8. Dont you mean pre nerf for the gameplay? The patch didnt go through, they just made the post saying what the patch was going to be and said the patch will be next week

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  9. Love the video!! This nerf this early after launch is a bit of a turn off. I quit BL3 because of the weekly updates and ā€œbalancingā€. The trickster got screwed. It’s a risk for reward kind of character and should be powerful. I also don’t understand why they would say we want you to feel overpowered… then why nerf.. make other skills better across the other characters

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  10. You know what they didn't touch? Devastators the class that actually needs some damned help. Not even a damned mention of the rock boy. This stinks of Triple A nerf shit. NERF OR NOTHING!

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  11. Why do you feel AP builds will take too much time? Do you mean because AP builds won't use the bullet damage and will require more though process on what to use with what abilities to maximize damage? Or do you feel AP is useless for this type of build since it doesn't add enough damage? I was confused by your 2:1 ratio comment.

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  12. So a game without a Leaderbord or any Competive aspects other than friendly competetion and they still choose to Nerf instead of buff? Im not a pro gamer and i struggle getting past CT14 and now it is going to be impossible for me? If this goes on i do not see a reason to play. So please do the right thing.

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  13. As a trickster I totally agree with ur opinions. Trickster was able to do huge damage BUT ONLY IN CLOSE RANGE USING A SHOTGUN! That reduces survivability a lot. Also the tank and AP hero tree line were honestly useless. I do like AP builds a lot if the enemies would gather up, which is not gonna happen on human enemies. So even they nerfed twisted rounds build, it seems to still be the only viable build.

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  14. they need to make glass builds more punishable…but imo technomaner is broken in its core, freeze, poison, damage and heal…like yeah no wonder why everybody plays him

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  15. I would happily run an anomaly build if they made it relevent. Hell, I started bottom tree! But after struggling and seeing the videos I swapped over to top tree, and now Im eying Pyro.šŸ¤·ā€ā™‚ļø

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  16. The worse part about the Trickster nerf is that the rest if the class's kit isn't that well suited for endgame play tbh. Do they really expect people to switch to the blender that gets you killed and the two sword strikes that only work on close grouped enemies ? So they kinda nerfed a one trick pony into not being good at doing it's one trick… Technomancer has other builds going on (you can go turret and do well, same with pyromancer who can go full anomaly power, heck even devastator can do anomaly only)… But when you hurt the ability of the weak glass canon class that relies one one hit assasinations and to heal and survive, you make the class not desireable to play… Guess now everyone will make Technomancer builds till it also gets nerfed to the ground.

    Reply

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