Outriders Is A Game (Review)



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Support me on Patreon: http://tinyurl.com/zd48qvf
Follow me on Twitter: https://twitter.com/Ggdograa
Join the Gggmanlives Steam Group: http://steamcommunity.com/groups/gmanlives
Outro music by Good Malware: https://soundcloud.com/user-426440426

#outriders #gaming #memes

Source

41 thoughts on “Outriders Is A Game (Review)”

  1. I disagree with like 70% of your video. While I can attribute to some disagreements to us playing different classes, other things you say like the mechanics, story and world tiers etc makes me feel like you didn't bother getting into the game and just played to finish

    Reply
  2. Every game now is far cry 3 mixed with destiny, and none of them are finished upon release. Triple a games are dead in my eyes and have been for a couple years. I'm just living off indie games and shit that came out before 2018

    Reply
  3. I skip all the story and Im loving this game. Super powers are fun, boss battles are interesting. Ive been laughing the whole time. I am surprised by all the hate but maybe I dont play enough looter shooters.

    Reply
  4. Outriders is simply a generic game with identity issues. I don't know why, but it feels like that Turok remake from 2008 mashed with Gear of War. The only clever thing I saw was the classes, makes you kill enemies in a specific way to gain health, but that also is badly design. It's a cover shooter, but one of the classes (that I played) gives you ability to gain health with close ranged kills. This works, until you have a singular boss against you. Then it becomes a cover shooter. The cutscenes whenever you open a door, or jump also make this game feel generic. This game also isn't linear, so the looter shooter aspect doesn't work as well. It makes it predictable and boring, almost like it's Grindsiders instead.

    I honestly was looking forward to this game, from people that made my favourite shooter from when I was a kid: Painkiller. Yet this game can't do simple things that are expected from today's standards.

    Reply
  5. To make you aware enemies cannot inherently resist your attacks. The more status' you use the more enemies build up resistance. You were using DoTs and that's why most of the times your couldn't do interupts. The enemies show that. The little logo beside the name. When it turns blue it means they are in resistance state. Part of the reason why you found success with your DPS build is because those enemies were resisting your anamolly because you were using too much status and then you have to mow them down with raw damage. Just another aspect of the deeper game mechanics that come into play. And yeah the entire game is run down a corridor, enter an arena, kill everything in the arena run down another corridor. That's it. The end game adds a timer to turn it into speed running but it's still the same thing. It's combat is ultra complex mechanically making all the interactive systems in from games look like a joke. But it's ultra shallow in it's game play loop. It really offers very little and the entire game amounts to a gear check. There's no survival/horde mode. There's no proper defense mode. Theres no capture the flag mode. There is just run from one set piece to another and kill everything while there. It's a damn shame they didn't spend some of the time they spent on developing the combat system on making something interesting to do with it.

    Reply
  6. Modern "AAA" games are shit. It's just true. Period. Modern game industry is shit. The game industry peaked in the mid 2000s. There were years and moments afterwards that were tremendous, 2007, 2008, 2011, 2015. They were truly great years in gaming. But as a whole the game industry, especially "AAA" games have been slipping for well over a decade. This game is basically a Gears of War/Mass Effect 3 multiplaye/ 3rd person Destiny rip off. All these games are the same and boring as fuck. Yawn.

    Reply

Leave a Comment