Outriders T15 Technomancer | Scrapnel 600k Anomoly Build!



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Hey!

This video is my take on the scrapnel Technomancer build. You become literally unstoppable, and heal hp like thereโ€™s no tomorrow!

Hope you all enjoy, and leave a comment if you have any tweaks you would make or that I should consider!

00:00 Introduction
00:34 Mods & Equipment
04:33 Class Tree
08:20 Gameplay

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10 thoughts on “Outriders T15 Technomancer | Scrapnel 600k Anomoly Build!”

  1. Very nice and straight forward. Have you thought about getting another deathshield shotgun and putting moaning winds on it as your secondary? shoot once and reload in between your scrapnel cool downs for a quick burst of 500k in 8m area?

    Also hows the solo clearing on this build?

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  2. I'm confused slightly. Do weapon mods really scale with AP? I ask because I have heard some people say it does, and I have heard some people say it doesn't and is only based off of item level.

    Also, fortress works slightly different than how you described in the video. You explained it like it was giving you 43% of your armor as extra AP. It doesn't give AP at all. It just gives you a flat damage boost to everything based on how much armor you have. From everything I've been hearing and seeing online, it looks like you only need 50k natural armor to gain the full 43% damage bonus. By natural armor, I mean it goes off of base armor before armor perks.

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  3. The build is nice, but you misread how Fortress works. It increases with Armor, up to 43% damage bonus, not 43% of your armor. I'm not 100% sure but the armor cap for the 43% is mostly already reached by high level, meaning that's a 43% bonus anyhow, and Armored unity doesn't increase your damage output.

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  4. The bummer is all these builds are invalidated by the golem mod glitch. If you notice the shield above your bar your golem is basically always on making you take 60% less damage. Without this glitch it wouldn't feel so easy or even feasible. I think we're underestimating how much this one glitch is ruining the game. Once they fix it… if they do… everyone will feel like their builds have become ineffective and it will create a massive exodus I think… shame…

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  5. Definitely improvements I been using this for 2 weeks now and I just about optimised mate. I can hot 270 million at the end of an expo its better paired with the rpg over cold snap as the skill leech is insane and there's like only 2 things that can kill you, glitches and crawler ground slam when too close. I'm Currently 180k anomaly power and hitting around 500k with 1 grenade. Also look to team up with an anomaly debuff pyro and you will dealing 1.1mil with each grenade. Anomaly builds are made to synergize with other anomaly builds it makes every tier 15 easy and bosses die extremely fast. Also use untamed power it is a must on this build

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