Patch 12.3 Rundown | League of Legends



0:00 – Intro
1:01 – Ahri
14:21 – Akshan
15:27 – Amumu
17:01 – Brand
18:00 – Caitlyn
20:00 – Corki
22:10 – LeBlanc
22:59 – Lillia
23:57 – Nami
26:15 – Quinn
27:22 – Senna
30:36 – Twisted Fate
39:09 – Zeri
43:03 – Fighter Items
47:31 – Legendary Fighter Items
1:09:15 – Fighter Epics
1:14:12 – Turbo Chemtank
1:15:05 – tl;dr

Patch notes – https://www.leagueoflegends.com/en-us/news/game-updates/patch-12-3-notes/

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23 thoughts on “Patch 12.3 Rundown | League of Legends”

  1. divine sunderer is just so much better than tri force becuase of the spellblade procc
    the heal it gives u the dmg its just so goood..u actually need antiheal vs divine sunderer and trinity force is just meh who builds it anyway except zeri

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  2. Another thing about your concern that these changes push Ahri towards a bruisery build is that AP ratios used to scale with charm landing, but charm never amped item damage, so damage from AP on targets you are comboing went down, but damage from items (like the burn on Embrace) stayed the same.

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  3. Irelia is sitting super pretty with that new Death's Dance. Heck, I was building BotRK-Triforce-Wit's End-DD some number of games already. It gets you tons of damage, a good amount of armor, a good amount of MR, and some health and haste to go around. The worst thing about it was that DD didn't do anything for you against magic damage so it only felt good into comps where you could make sure you were fighting a physical damage opponent most of the time.

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  4. Remember when death's dance gives armor mr and lifesteal 40%of damage you take magic or physical as a bleed effect then heals you for takedowns gives you speed boost men that sht nerf is nothing compared to its former glory

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  5. My favorite thing about Corki right now is being a sup Xerath main and it's like… Whoever touches the other first lose half its hp bar and need to recall. It's a western cartoon out there. The Luden's proc on the big rocket does an absurd amount of dmg, it's hilarious.

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  6. @phreak I think you made a mistake on the Lilia change. You have it written as gaining .5 seconds per rank but its only gaining .5 second duration for first rank ulti, .25 seconds for rank 2 ult, and no change for rank 3 ult.

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  7. Leblanc nerf is actually really REALLY big. She now needs 2AA's + W to kill the casters at level 9, up from 1 AA + W at 9. Earlier levels seems to require the same amount of auto attacks, but this hurts her roaming a lot.

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  8. Tri Force overall is no buff by any stretch of the imagination. You are completely ignoring that it's only draw is the higher damage against very squishy target, compared to Tsunderer. Now it looses ~10ad when you first finish it (lvl 9) , which goes up to 20ad lost in the lategame, if you also consider that its interaction with the new Steraks got worse. Thirdly, Tri Fold Strike is a huge part of Tri's Sheen procs, as it boosts base AD. By lvl 9 a bruiser will loose 20 damage on a proc from a fully stacked Tri Force, on top of the 10ad they already lost from the passive.
    I'd take last patch's Tri over this any day of the week.

    Similarly you ignore that Sterak's shield now lasts a second less and decays. It's a gigantic nerf, even if at some point the size of the shield would approach the one of the old Steraks.

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  9. I understand that stats ratios and chance base stats are meant to be changed but at least I think that the changes should be smaller, like if you want to add to some ratios don’t change 40 to 60 try to 50 and see if you need the extra 10 or to lower don’t lower 10 to 2.7777 but change to 8 or to 6 just do it slow cuz if you do it fast you might get stuck in a loop of over tuning

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  10. hey Phreak do you think there's ever a situation where jhin could build a deaths dance or a maw, his super high bonus AD means you can get 1k+ healing on a kill or a 1k+ magic shield

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  11. Senna Soul drops rates may be a viable balance lever, but I think it just feels bad because collecting souls and the feeling of scaling range is definitely a fun theme of the champion. It's not as though there aren't many OTHER levers that could easily be pulled to adjust senna, and going from 10% to 2.777% just feels bad for any ADC Senna.

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