Perfectly Designed: Twisted Fate | League of Legends



Kicking off the next episode of Perfectly Designed we have Twisted Fate: The Card Master!

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40 thoughts on “Perfectly Designed: Twisted Fate | League of Legends”

  1. Alright TF is a really good champ that teaches you about map control but by far the most balance champ ever created to teach beginner everything about league is definitely ANNIE
    If you learn how to play Annie mid you can go her anywhere. Even jg which is very fun in my opinion no one ever see a lv 2 Annie with stun come to lane.

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  2. Twisted Fate to this day is still my favorite champion, and based on the recent champion releases I don't see that changing. What I loved about old-school league was the fact that almost every single champion was simple and basic, yet despite how simple they were players were able to come up with the coolest ways to use them. The simplistic nature encouraged out of the box thinking and creativity.

    Contrast that to modern League, every modern day champion is a play maker. They are all disgustingly overloaded because Riot for some reason believes that anything less would mean they wouldn't be able to shine. Creativity is out the window, it's very obvious what you need to do with your champion to make a play happen and that's super lame.

    "When everyone is super, no one will be."

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  3. This champion is actually very weird, you never feel like you're doing a lot of Damage (well mid game you do) and yet, you do a lot of damage, I had a game that I was dealing half of anyone's health with a Q, 5 minutes later a WQ+AA Lichbane + E wouldn't do as much damage as the single Q was doing – but yet, I topped damage chart, felt very frustrating to loose that game, on the other hand AD TF is sooooooooooooooooo much fun, so powerful

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  4. "For a character to be considered good to play, they are expected to be unfair". Ah yes, the type of players who gets boosted in ranks and probably one of the reasons a game is so toxic.

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  5. what i like about tf is that with the right build you can legit one-shot squishy champs with blue card. so sometimes while running after a jinx or something you press w and lock in blue card the jinx thinks you messed up and tries to fight only to have her health bar dissapear instantly.

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  6. Calling a champion "perfectly designed" when their passive is literally just free gold for playing the game normally and one of their abilities is just a second passive that doesn't synergize with any other abilities is a stretch to me.

    He's well designed in the sense he's balanced and has stood the test of time fairly well, but literally only because he has 2 abilities anyone cares about.

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  7. While I definitely like what he does, and wouldn't want him to suddenly have, like, a dash, or an AoE stun or anything, I do wish his E was… anything else. Purely passive abilities are just something I don't care for, and I feel like there's room for something else in that slot. Something like an active that makes his next attack fire twice in quick succession so he can spent a bit of mana for burst and to more quickly cycle through his stacked deck a bit faster. Something. Anything.

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  8. Don’t play him, only ever played against him, but there’s something to be said for the fact that I hate point and click stuns but have never minded tf the way I do Pantheon or Volibear

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  9. TF actually works as a good support because his play style is all about map awareness, which is one of the most important things to a support, so he's got global vision and global presence, hard CC to lock down kills or peel, and a massivlly long ranged poke that you can spam thanks to blue card.

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