Read more about Shadowlands ➜ https://worldofwarcraft.mgn.tv
In a new World of Warcraft Shadowlands interview, Blizzard Developers spoke at length about the WoW Shadowlands and the Story of Shadowlands as it will unfold when WoW Slands launches later tonight.
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Sources:
https://www.wowhead.com/news=319361/shadowlands-global-launch-survival-guide-giveaway
https://www.wowhead.com/news=319354/wow-shadowlands-release-time-what-time-will-shadowlands-go-live
https://www.wowhead.com/news=319270/vg247-interview-with-johnny-cash-and-ely-cannon-jailer-may-not-be-final-boss-of-
Video Chapters:
0:00 Intro
0:23 – The Delay
6:15 – Was Covid a reason for the delay
7:01 – Shadowlands Lore for new players
14:15 – The Final boss of Shadowlands
17:44 – Character Customization
20:07 – Class Fantasies and Covenants
23:26 – Borrowed Power Issue
33:59 – Raid opening so close to xmas?
42:22 – Outro
Source
It's a bad interview, because it's just pr bullshit speak.
His comment on borrowed power is…odd to me. No one is saying we have to keep adding more and more to our classes. Am I crazy here? Am I the only one who would be totally happy if these borrowed power systems were gone, and the base class just had the fun to use abilities and stuff without them? I'd rather just have the classes be fun at every level, and then gear increases your stats as far as progressing through new content goes. I don't know why Blizzard has to make this such a black and white issue.
4:14 Nothing is good 😀 If it is difficult then it is bad, if they nerf it then thats the problem. Thats why I say that they shouldn't listen to the players. At least not directly.
Borrowed power is so lame; this tired, hateful mechanic we throw away every 2 years is a curse more than a blessing.
About the story. After this much of complicated history it is hard to create story for new players, I agree. But for example Warcraft 3 was great even if you haven't played Warcraft 2. At least people told me that. Or Vanilla WoW without Warcraft3. For me it feels strange, but it seems many players just lived fine without playing the RTS games.
I made the best choice, to skip SL cause its another BFA none of its systems intrigue me or make me want to play including Torghast sadly, Torghast seems like another version of visions and i hated visions…hopefully the xpac after SL will be less about systems upon systems, but its Blizz i wont hold my breath.
These motherfuckers are counting on the resurgence of lock downs. Some states here in USA are getting insane going as far as dictating how many peoples can go in your home. So they probably expect people to cancelled the holidays and play. Is fucking disgusting!
Player power? Do you complain that you have to get new gear when you start an expansion too?
1947
Servers crashing! People away for more than six months are having trouble with the authentification process. People can’t log back into Org when it crashed. Too many people trying to log in lol. I’m no expert, but it appears it’s going to be a bit rough of a launch and the expansion isn’t even live yet lol.
Because having a toddler, each time you said “johny johny” in my head i was continuing with “ yes papa? Are you lying? No papa”… god damn …
One of your more hilarious bits
The problem WoW has is not so much the lore itself but how it has been presented over the years: in Vanilla you got online the first time and the devs said "there you are, go find your own way". There was no red line when the story was concerend, no direction. Just stuff that happened and you were in the middle of it by accident – or not. The story later (and now) evolved around some selected individuals, NPCs, and again, you were just there by chance, doing the odd job here or there for loot and gold – but overall you were (are) insignificant when the story was concerened. If you want to intruduce new players to the lore, maybe Blizz could create a NPC in a library in the main cities who answers questions and where you can see past cinematics. But not just that: created new cinematics, which tell in an overview what has happened in past expansions.
Its obvious that Blizz is working on giving WoWs story a structure, a plan if you want – and lets be honest, this is still new. Personally, I had the feeling that story writers tried out new stuff since Cataclysm but that the decision where the emphasis should be, chanced from patch to patch. In WoD the player was the commander of his own garrison, in Legion you are leader of an entire order. In BfA you start out again as nobody without rank, not quite unknown but also just someone who happens to be there and who is known to get those odd jobs done. Its this back and forth that I found to be quite annoying… To change that, I fear that Blizz has to once again realign all quests in all zones like they did in Cataclysm (which is the reason I still like Cata: quests and zones told a real story). And sadly, I don't see them bother with that…
Fun fact about Christmas: I had relatives living in Oman and Bahrain, in the Middle East – and even there (in muslim countries) they decorate for and celebrate Christmas.
I would say, just put the raids offline during the holidays, to be closed for say 3 days wont kill anyone. So no presure to neglect family and reallife, simple as that…
Torghast is just Palace of the Dead from FFXIV pretty much exact copy lol at least they have good taste on whose homework to copy…
About what you said around 5:20 – yes, I believe the intitial idea of covenants is to matter a lot which one you pick, some SHOULD be viable for one thing but weak in another, it doesn't feel like an MMO if everything you pick is good for every aspect of the game. Sometimes I really hate how the players influence blizzard's choice so much to the point where they have no other choice but to homogenize everything. Not saying the player isn't right but in some cases the player really isn't.