Racial Passives Update – Significant or Meh? | The Elder Scrolls Online – Flames of Ambition



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33 thoughts on “Racial Passives Update – Significant or Meh? | The Elder Scrolls Online – Flames of Ambition”

  1. My opinion is the same as it was the last time they reworked the racial passives. I have 13 toons with their races selected specifically for their roles, dps, healer, tank, pve, pvp, ect. They have once again changed which race my toons should be to min/max them. Am I supposed to pay for race change tokens for the approximately 6 or 7 that will need it to be min/maxed again?

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  2. Redguard, the Adrenaline Rush passive. You've writted "When you heal direct damage", I suppose to be deal. But that is wrong, on the PTS it says: "This passive now procs on any damage done, rather than Direct Damage."

    So the Adrenaline Rush passive will be important. Since you can proc this passive off your wall of element. Making every class DK tank since you can gain stamina of that wall of elements.

    So every 5 sec it procs off your wall.

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  3. Imperial getting 6% universal cost reduction to now pretty significant. Many don’t realize that universal cost reduction also affects actions like dodge, block, break free, and sprint. That cost reduction adds up and allows for more flexibility, especially in PvP. Imperial Templars get 11% universal cost reduction (due to class passive), which is incredibly powerful. Imperial Sorcerers (due to class passive) get 21% ult cost reduction and 11% coat reduction to mag and stam.

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  4. as a PvE nord tank I'm not mad at the nerfs, they're not significant enough to hold me back as long as I play right and 3960 resistances was a pretty huge amount to begin with when considering other races practically got nothing. 2600 is still hefty but less daunting to other races.

    Also, I am in the belief that the Khajiit critical damage/healing increase is not a buff but a balancing act. The same update is nerfing critical rating across the board in all sets that provide natural critical rating. If their critical damage/healing was not increased, they'd actually have been indirectly nerfed.

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  5. Big Resounding MEEEEEEEEEH.

    More of the same, broken system. Some races = superbuffed by their passives, others MEH, and NOTHING. HAS. CHANGED.

    As someone who actually likes creating and playing different characters into endgame, why even have racial passives that are so significant that nearly EVERYONE who pays attention to any level of optimization of role will take those respective races in order to capitalize on those bonuses? I posit that the racial passive system is just as broken as CP system has been, and contributes to a significant lack of diversity of character design. There's no NO clear need for it to remain as it is, however. Why keep it? What's the advantage?

    Biggest argument I've seen is uniqueness or flavor of character. How is it unique, when the racial passives clearly funnel the character into certain roles and everyone chooses the same races, because of the role they wish to play?

    You want uniqueness with regard to race? How about doing something different?

    – Get rid of ALL PERFORMANCE RELATED RACIAL PASSIVES, and develop a system unique to each race, such as a race specific tree, that focuses on cosmetics, flavor, RPG elements, etc. but doesn't make anyone take that race over another because it OBVIOUSLY gets a boost.

    – wrap all these passives into something like the CP SYSTEM and make them a choice (preferrably forcing loss of something else), instead of a default boost.

    – Give EVERY race the chance to choose said buffs/boosts/etc. as another part of their "deck", if they player so desires, and boom, you'll have a lot of variation of character design, not just a bunch of ppl choosing by default a race because it's the logical choice which carries significant advantages over another.

    And, before anyone states that it doesn't matter, or my character works just great, I love tanking endgame conent with my woodelf or DPSing with my argonian. etc. etc. etc.; Yea yea yea. Good for you. Not been my observation or experience, and usually people who are saying such things are the ones making others work harder to compensate for their shortcomings, and usually end up needing to be carried by the group. 🙁

    Personally, I'd love to see all these characters work and work well for role. Current system, no matter how much tweaked, will still have same problems.

    Disclaimer: Saying all this as someone who has loved ESO for years, always subbing when I play, has played every aspect of the game, has multiple endgame toons, etc. etc.

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