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Extra healing for my Orc Nightblade tank. Oh boy 🙏🏾
I am interested to see if the hybrid build will be more of a thing now.
My opinion is the same as it was the last time they reworked the racial passives. I have 13 toons with their races selected specifically for their roles, dps, healer, tank, pve, pvp, ect. They have once again changed which race my toons should be to min/max them. Am I supposed to pay for race change tokens for the approximately 6 or 7 that will need it to be min/maxed again?
Always imperial and argonians! Love my stamplar imperial
Redguard, the Adrenaline Rush passive. You've writted "When you heal direct damage", I suppose to be deal. But that is wrong, on the PTS it says: "This passive now procs on any damage done, rather than Direct Damage."
So the Adrenaline Rush passive will be important. Since you can proc this passive off your wall of element. Making every class DK tank since you can gain stamina of that wall of elements.
So every 5 sec it procs off your wall.
Argonian get 1000 stam, swim fast, poison and disease defense….I welcome our new argonian werewolf overlords!
Where is the Wrothgar relic hunter fix? Nobody can farm relics for costumes and achievements…
Is that games overall frame rate and server lag still bad?
Does anyone play in cyrodiil kinda new to pvp and on pc so I kinda suck and I’m not cp level so if someone would help me out a little be appreciated
Dunmer superiority
Imperial getting 6% universal cost reduction to now pretty significant. Many don’t realize that universal cost reduction also affects actions like dodge, block, break free, and sprint. That cost reduction adds up and allows for more flexibility, especially in PvP. Imperial Templars get 11% universal cost reduction (due to class passive), which is incredibly powerful. Imperial Sorcerers (due to class passive) get 21% ult cost reduction and 11% coat reduction to mag and stam.
Is the imperial 6% cost reduction working on block and rolling to?
as a PvE nord tank I'm not mad at the nerfs, they're not significant enough to hold me back as long as I play right and 3960 resistances was a pretty huge amount to begin with when considering other races practically got nothing. 2600 is still hefty but less daunting to other races.
Also, I am in the belief that the Khajiit critical damage/healing increase is not a buff but a balancing act. The same update is nerfing critical rating across the board in all sets that provide natural critical rating. If their critical damage/healing was not increased, they'd actually have been indirectly nerfed.
Please don't do these well you are baked.. 🙄
Take some vyvanse before your next video.
Most of my builds are hybrid solo builds, couldn't be happier with the changes honestly.
Classic zos. "Pick our favorites and overpower the fuck out of it". Remember the Nightvlade fiasco a few years ago ? Yep, shit development team.
I'm glad ZOS is working on breaking Metas. Nothing makes a game feel like it's stagnating and dying more than Metas.
I think they should take weapon and spell damage out of all class passives. That would solve a lot of “meta” issues
Khajit still won't be competitive. Them and Redguards need a buff, Argonians are in an awkward spot as well; what would you run them on?
Hey man great vids, I'm pretty sure I ran into you in Mournhold just now.
Kinda meh really. Won't be changing any of my guys races.
As a person who always plays Orc, even as magicka, I'm all for the Orc changes
1:30 Orc
4:25 Breton
5:10 Redguard
6:05 High Elf
7:07 Khajit
8:25 Bosmer
11:05 Nord
13:40 Dark Elf
14:45 Argonian
16:25 Imperial
Nerfing Argonians again is just kicking them when they're already down. Their passive is now worse than the kahjit regen and it has a gold cost.
I don't care I love my Argonians nonetheless. Now we get extra Stam so I can't complain
I don’t think Nord should drop down to 2.6k resistance. I think 3k would be good.
Looking forward to spell damage for my orc healer…. No I'm not kidding yes I know it wasn't a great choice but it's too late now I've already mastered 5 crafting lines
Redguard recommended for: Roleplay and Housing
Awaome changes.
nords were too good glad their nerfing them
Me with a redguard tank: "Yeah that race change looks real compelling right now"
Big Resounding MEEEEEEEEEH.
More of the same, broken system. Some races = superbuffed by their passives, others MEH, and NOTHING. HAS. CHANGED.
As someone who actually likes creating and playing different characters into endgame, why even have racial passives that are so significant that nearly EVERYONE who pays attention to any level of optimization of role will take those respective races in order to capitalize on those bonuses? I posit that the racial passive system is just as broken as CP system has been, and contributes to a significant lack of diversity of character design. There's no NO clear need for it to remain as it is, however. Why keep it? What's the advantage?
Biggest argument I've seen is uniqueness or flavor of character. How is it unique, when the racial passives clearly funnel the character into certain roles and everyone chooses the same races, because of the role they wish to play?
You want uniqueness with regard to race? How about doing something different?
– Get rid of ALL PERFORMANCE RELATED RACIAL PASSIVES, and develop a system unique to each race, such as a race specific tree, that focuses on cosmetics, flavor, RPG elements, etc. but doesn't make anyone take that race over another because it OBVIOUSLY gets a boost.
– wrap all these passives into something like the CP SYSTEM and make them a choice (preferrably forcing loss of something else), instead of a default boost.
– Give EVERY race the chance to choose said buffs/boosts/etc. as another part of their "deck", if they player so desires, and boom, you'll have a lot of variation of character design, not just a bunch of ppl choosing by default a race because it's the logical choice which carries significant advantages over another.
And, before anyone states that it doesn't matter, or my character works just great, I love tanking endgame conent with my woodelf or DPSing with my argonian. etc. etc. etc.; Yea yea yea. Good for you. Not been my observation or experience, and usually people who are saying such things are the ones making others work harder to compensate for their shortcomings, and usually end up needing to be carried by the group. 🙁
Personally, I'd love to see all these characters work and work well for role. Current system, no matter how much tweaked, will still have same problems.
Disclaimer: Saying all this as someone who has loved ESO for years, always subbing when I play, has played every aspect of the game, has multiple endgame toons, etc. etc.
Argonians…
"it is like… it is balanced" – NefasQS 2021
Translation: When something is being "balanced" in a mmo / video game that means it is shafted…. XD