Resident Evil 8 Village – Angry Review



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AngryJoe takes on the Tall Lady in Resident Evil 8 Village, can Ethan Winters overcome a new family of mutants and how does it all tie into the universe, is it worth your time? Find out!

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26 thoughts on “Resident Evil 8 Village – Angry Review”

  1. I didn't mind Chris's section that much, as it truly shows how experienced the guy is fighting bioweapons off. That aside, they did him dirty with the "unnecessary hiding info plot device" to the point that the writers are aware and a side character calls him off for it.

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  2. Remember when Capcom starting showing the TALL Lady, and everyone got on the thirst bandwagon ? But tone-deaf Capcom then acted like "buuuut look, Heinsenberg-magnet guy ! He's cool right ? RIGHT ?"
    People basically got hyped for a year over a 2 hour gameplay sequence.

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  3. Yeah it's more action in this game and in previous ones aswell, why would that be a bad thing? I think we reached a point in the franchise where it's almost always returning characters we play as and they already know exactly what's gonna go down when they are heading into infected areas so it makes sense with them packing heat instead of going into every scenario with "Here's a 9mm with 10 bullets, do something" .

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  4. Am I the only who feels like Chris would be a stand-up guy and tell you why he's shot your wife and stole your kid?

    Y'know as opposed to acting like some bureaucratic ass-wipe, who's too busy to explain, despite taking the time triple tap his wife in front of the guy he's too busy to explain shit to.

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  5. Inventory management is fantastic? There is no real inventory management in this game, especially if you compare it to the brilliant and simple system in RE2 remake :/

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  6. I was worried that the "everyone sound vague so the audience thinks this is a really good mystery" trope from the beginning was going to persist through the game. How disappointing.

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  7. Am I the only one that thinks people overestimate how scary Resident Evils were? It was always about body horror, tension, ammo management but I can't think of true survival horror games. For god sake in 70% of them you get rocket launcher. From the very first game they were action heavy with elements of horror. I don't feel like game director made bad decision with toning the scares down, it fits the series. Also playing as boulder punching asshole was best part of the game (also, on the Village of shadows difficulty- absolutely the hardest part)

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