Resident Evil Village 4K | RAYTRACING OFF VS ON



đź“şSubscribe To My Channel For More Videos Like These:
https://www.youtube.com/channel/UCGv7jWkCZ7QzF5z7X5LNEzg?sub_confirmation=1

â–şâ–şâ–şLET ME KNOW WHAT YOU WANT TO SEE NEXTâ—„â—„â—„

PC SPECIFICATIONS:

MOTHERBOARD: ASUS ROG Strix Z490-F GAMING
PROCESSOR: Intel® Core™ i9-10900K
COOLER: Noctua NH-D15 chromax.black
GRAPHIC CARD: ASUS ROG Strix RTX 2080 Ti OC (2150+ core, 1300+ mem)
RAM: HyperX Fury RGB DDR4 3200MHz 32GB
HARD DISK DRIVE: Samsung 1TB SATA 7200rpm, Seagate Barracuda 1TB 64MB 7200 RPM
SOLID STATE DRIVE: Samsung 850 EVO 250GB – HyperX Fury 240 GB – Kingston A2000 M.2 1TB
POWER SUPPLY UNIT: Corsair TX750W
CASE: Corsair Crystal 570X RGB
MONITOR: Samsung LU28D590DS 28″ Ultra HD 4k LED

Source

10 thoughts on “Resident Evil Village 4K | RAYTRACING OFF VS ON”

  1. nice, outside there isnt too much difference but inside the castle looking for the marble floor it does make a great difference, just dont know if its worth the significant frames loss but who has a gpu good enough to enable it should do

    Reply
  2. just a little lighting boost i've noticed and performance drop , only seen some enhancement on shiny floor but not that worth of turning on , but if your overall performance is 60fps or above then you can turn it on

    Reply
  3. The comparison is so small but the reality is that video game artists have gotten really good at faking a rasterized version of raytraced effects. The results are clear as day, one one hand you have a VERY carefully and time consuming environment lighting scenario that replicates the RTX effects, and on the other, the more refined and technically accurate global illumination implementation. One of these however, is much much easier to implement into a game and get good results. And artist would have to place 10's if not 100's on "fill" lights around the environment to replicate this look, it's incredibly difficult to "guess" these types of things without just baking the lighting into the actual textures themselves.
    Raytracing IS the future, it's making an incredibly complicated process a much easier one for artists (especially dynamic environments) and the results will show themselves as time goes on and the majority of hardware starts to make raytracing a commonplace.

    The same can be said for really any RTX game that's come out, Cyberpunk 2077, Metro Exodus, etc. The before and after doesn't showcase JUST how much less complicated the actual dev environment is with a global solution.

    Reply
  4. I love how everyone is talking about high fps performance like its a fast paced game that needs it lol. Its not just about gpu either. Cpu and monitor(the quality of hdr, response times, ghosting, blur , refresh rate…) are also a big piece of the puzzle not to even mention ram also. Shit even my 6800xt can get good performance with RT on mid at 4k, witch hopefully will get better for amd cards and consoles next month when fidelityfx comes out… pray to fucking god lol

    Reply

Leave a Comment