đź“şSubscribe To My Channel For More Videos Like These:
https://www.youtube.com/channel/UCGv7jWkCZ7QzF5z7X5LNEzg?sub_confirmation=1
â–şâ–şâ–şLET ME KNOW WHAT YOU WANT TO SEE NEXTâ—„â—„â—„
PC SPECIFICATIONS:
MOTHERBOARD: ASUS ROG Strix Z490-F GAMING
PROCESSOR: Intel® Core™ i9-10900K
COOLER: Noctua NH-D15 chromax.black
GRAPHIC CARD: ASUS ROG Strix RTX 2080 Ti OC (2150+ core, 1300+ mem)
RAM: HyperX Fury RGB DDR4 3200MHz 32GB
HARD DISK DRIVE: Samsung 1TB SATA 7200rpm, Seagate Barracuda 1TB 64MB 7200 RPM
SOLID STATE DRIVE: Samsung 850 EVO 250GB – HyperX Fury 240 GB – Kingston A2000 M.2 1TB
POWER SUPPLY UNIT: Corsair TX750W
CASE: Corsair Crystal 570X RGB
MONITOR: Samsung LU28D590DS 28″ Ultra HD 4k LED
Source
nice, outside there isnt too much difference but inside the castle looking for the marble floor it does make a great difference, just dont know if its worth the significant frames loss but who has a gpu good enough to enable it should do
this look decent and gpus can actually run it. id say this is how rt should start with
Complete waste of Gpu performance. Thanks for this video.
Not worth the fps drop on realistic graphics cards like 2060 DLSS is needed in all games not raytracing
nice video,
with rtx off = 20 to 30fps more fps
thank nvidia, i prefer 4k 120fps over 90 fps
I have seen even in the cutscenes theres so much difference man. This is a game for RTX gpus! (I play on 1660 super ) my colors look so dead IDK if its the settings.
just a little lighting boost i've noticed and performance drop , only seen some enhancement on shiny floor but not that worth of turning on , but if your overall performance is 60fps or above then you can turn it on
The comparison is so small but the reality is that video game artists have gotten really good at faking a rasterized version of raytraced effects. The results are clear as day, one one hand you have a VERY carefully and time consuming environment lighting scenario that replicates the RTX effects, and on the other, the more refined and technically accurate global illumination implementation. One of these however, is much much easier to implement into a game and get good results. And artist would have to place 10's if not 100's on "fill" lights around the environment to replicate this look, it's incredibly difficult to "guess" these types of things without just baking the lighting into the actual textures themselves.
Raytracing IS the future, it's making an incredibly complicated process a much easier one for artists (especially dynamic environments) and the results will show themselves as time goes on and the majority of hardware starts to make raytracing a commonplace.
The same can be said for really any RTX game that's come out, Cyberpunk 2077, Metro Exodus, etc. The before and after doesn't showcase JUST how much less complicated the actual dev environment is with a global solution.
I love how everyone is talking about high fps performance like its a fast paced game that needs it lol. Its not just about gpu either. Cpu and monitor(the quality of hdr, response times, ghosting, blur , refresh rate…) are also a big piece of the puzzle not to even mention ram also. Shit even my 6800xt can get good performance with RT on mid at 4k, witch hopefully will get better for amd cards and consoles next month when fidelityfx comes out… pray to fucking god lol
I prefer how the shadows loook with RTX off ? hmm