Resident Evil Village: The Digital Foundry Tech Review + PS5, Xbox Series X|S Analysis!



Resident Evil Village gets the full Digital Foundry Tech Review treatment! Check out our thoughts on the game, the RE Engine, the quality of the art and design plus image quality comparisons and performance tests for PS5 and Xbox Series consoles.

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22 thoughts on “Resident Evil Village: The Digital Foundry Tech Review + PS5, Xbox Series X|S Analysis!”

  1. Seems like Sony and Microsoft brought some muscle this console generation. The last gen, both consoles, Xbox One and PS4, were weak sauce. This proves when there is competition everyone wins.

    Reply
  2. love RE7 and RE8 sofar…, but Metro Exodus (also an "horror-survival"-ish shooter) is imo the better game than both,.. even if lacking in Boss fights & small puzzles, but makes up in other areas

    (hope Stalker 2 can compete with MExodus quality) and we get a new Metro sometime during this new gen

    Reply
  3. Would like a 'best settings' video like you guys did for previous Resident Evil games. They were really helpful in seeing what is most expensive GPU wise in the settings.

    Reply
  4. Can I request a Stadia test please? Maybe alongside the previous gen consoles.
    I tried the 2 demos on Stadia and it did look pretty decent. It'd be interesting to see a side by side comparison.
    Realistically, since I don't own a current gen console yet, if I pick this up it'll probably be on Stadia.

    Reply
  5. In the Pc Version (Demo) There are 4 high texture settings. 2,4,6 and 8GB. With everything maxed in the Options, including Raytracing i got 100-120 FPS on 1440p, with a 3080 and an i7-7700k. And all maxed (RT) on 1440p uses less then 10GB of VRAM.

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  6. They should have targeted 1080p in RT mode on the Series S, this push to 1440p on the Serie S is so bad. People who bought the Series S don't mind playing at 1080p(I know I don't), 1080p 60FPS is 100x better than bad performance at 1440p.

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