This territory is feeling a little… uncharted.
HITMAN 3 is the conclusion to the clockwork-murder-puzzle World of Assassination trilogy. Get dressed up, pack your rubber duck, and prepare to heroically save the world or something by throwing a fire extinguisher at someone and then smashing a rich guy’s face with a muffin so hard that he passes out.
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I like that they mixed things up a bit with these stages (cold opens, the locked-room murder mystery, the "targets" in Apex Predator), but some of it wasn't telegraphed well enough. Like the fact that your first "story" play through of most maps locks you to a single exit because the story needs you to take that exit… that's very much not obvious. And the story itself feels the same way. They wanted to set up a world where 47 is operating without Diana and inspect what that means… but the actual inspection all seems to happen off screen and you just have to fill it in yourself.
It really is a man hit man world out there.
The Uncharted pun in the description is the kind of content that keeps making this one of my favorite channels.
What a strange decision to make such a linear level. The fun part of Hitman is the freedom it gives you to play the game you want.
08:50 ready for…well ok not that but…
27:45 around 20 guys the other way say otherwise by not being conscious or worse
32:52 SB you mean to wait then simply to move on without causing death and destruction?
39:30 almost stealthy…yeah right, sorry SB but no
loved the whole train level thing in one of the splinter cell games this one here seems to also be designed rather nice
black mirror is great
I feel like they could have strapped angle 47 to the bed he was on feels like this was the plan