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Run – Ross Bugden:
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iTemp
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He needs to be disabled for the time being until he gets nerfed
I love how nice this guy sounds he sounds so genuine 😄😄
i’d say decrease the range on it or decrease how long it lasts
He’s only op with good team mates, which don’t exist for me
Lol the prowler is very unpredictable. Accurate then garbage, accurate then garbage, and then finally garbage…..love how ppl can down me using that gun as a long distance weapon……fml
WTF was that tap strafe at 19:23
Half of the abilities Seer has should have been on a reworked crypto.
More ranked gameplay please!
Oh, weird…..I definitely didn’t say days before the season release that Seer would be OP. 😒😂🤦🏻♂️
Great endgame! 🙌
5:01 that's not a syringe 😳
They are taking the blur and sting away from seers tactical as well
I think when seer sees you on heartbeat you should hear the flies or like see them and he shouldn’t stop heals
Lets be honest here ! they start them off strong so the kids get suckered into buying the skins ! then the character or weapon are nerfed unusable 😩
I Found a Hacker by the Name of (MIA)WhErEsWaLd01291 and his Teammate (MIA)Kickacid23………he was using Revenant …..but his Revenant had a strange ability ……the Ability to Vanish off the Screen or teleport to a new location…..and he did this ability not once but twice in the matter of 10 seconds…….i have a Video to prove this……..this is a Cheating Fuck who doesn't deserve to play Apex Legends…..
Ran into a fake itemp plays player today lol. I took a picture of if. I wish I can share it with you lol got super excited thinking I was playing with you.
Rich literally trying healing 1HP here….21:10👌
Hey temp your probably asked this a lot but what’s your dpi/sens?
Seers abilities are just ridiculous. Extending the time literally does nothing . He still has the abilities that make him better than literally all legends
I feel like a fair balancing for Seer could look like this:
New Passive Perk: Assessment
• Hitting an enemy (melee, projectiles, or with any of his abilities) will always reveal their current health for 1 second. Hitting with tactical reveals for 3 seconds. Ultimate provides a persistent read (but every second adds a tick of health-reveal time, so that an enemy's health will still be shown for up to 5 seconds as they leave the dome). Can stack health bar timer up to 5 seconds with consecutive hits. This information is also revealed to allies; their attacks do not reveal enemy health though.
Heartbeat sensor:
+ 75m boosted to 100m range
– Rather than ping strength being based purely on distance, now incorporate target movement speed; sprinting makes a full signal all the way to 100m (still fades with distance of course), walking gives a full signal within 50m (inconsistent/much weaker past that), and crouch walking only shows up within 25m. Any movement within 20 is shown strongly, and stationary players will only be detected within 10 meters. Just rough numbers.
Tactical:
+ Rather than a flat out cylinder, make the effect more of a cone shape. Still wide enough near Seer so that he can otherwise hit a whole room right in front of him, but mostly fanning out the more distant reaches very slightly beyond what they are.
– Tactical should only deal damage, flash, stun, and disrupt actions. Explanation below.
Ultimate:
+ Don't know exactly how big the dome currently is, but I personally feel like it could be larger (only by about 25%) purely because it feels like it should really be drawing people in and forcing engagement. Larger size leaves less room for people to hide.
+ Furthermore, I think if his tactical loses its tracking feature (explained below) then his Ultimate should provide full-fledged tracking. It seems backwards that his tactical fully highlights enemies while his Ultimate only highlights footsteps and gunshots.
– In exchange, Ultimate takes 50% longer to recharge.
Tactical explained:
I feel like his tactical should either scan/track enemies or stun + flash + disrupt them. Keep the chip damage regardless. If we want Seer to move more toward recon/tracking, then I feel like his tactical should deal the chip damage, then track enemies for 10 seconds. If we want him to be more of an attacker, his tactical should deal damage (or even double it to take a whole shield segment), then flash for 3 seconds, disrupt actions, and possibly even stun/slow enemies for 3 seconds. If his Ultimate is made primarily for tracking, then deciding how his Tactical works could lead to him being a more effective tracker, or a more effective aggressor. Personally, I feel like the aggressor version fits his character better overall, and he's pretty aggressive regardless. The heartbeat sensor passive is already solid for tracking, so I feel like the Tactical is something you use when you've already acquired an enemy's approximate location, to cause havoc in the midst of a fight or as you engage, whereas leaving the precision tracking to the Ultimate feels more balanced and more in-line with his character. Having two means of almost perfectly precise tracking, on top of an already solid passive tracking ability, is what I think is making him so overpowered. Plus his abilities recharge pretty fast. I also understand that not giving his Ultimate the same kind of tracking as his tactical is part of what makes it a more risky gambit, since players inside can still somewhat hide and engage later, but if we shift the rest of his abilities toward being more aggressive, then it would better fit his tagline of "Ambush Artist."
Its bs man! Why do they buff and nerf. Who is always crying. Masters? Predators? We I'm silver and gold and we cant advance ever due to these buffs and cheaters. Wtf! Ima stop spending my money on this game.
No nerf for seer, REMOVE HIM FROM THE GAME
He needs some work with seer.. sprint beat more with him u can cancel the lb
@5:00 mark. That's a funny looking syringe you got there mate lol