The Elder Scrolls 6 & Cyberpunk 2077! – A Buggy Future for RPGs?



If Cyberpunk 2077 released is a buggy state, does that get Bethesda off the hook?

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35 thoughts on “The Elder Scrolls 6 & Cyberpunk 2077! – A Buggy Future for RPGs?”

  1. I bought CP2077 and got to play it for about a minute before it crashed, then never started again. No word from the devs, thousands of people reported the same thing. About a day and a half later a patch appeared, I was really happy. But it didn't fix the startup crash at all. There was still no word on Steam from the same devs who spammed endless PR garbage in the feed a few weeks prior. Refunded the game, no way they get to keep the full price if they act like this, I've had enough of game studios releasing broken games and then giving the silent treatment. BGS better not try to pull anything like this or they'll get nothing from me either, long time fan and long time fed up with their awful QA.

    Reply
  2. Dev teams from BGS and CDPR will now have something to talk about over coffee that no other big game studios can relate to in the same way…

    The game looks fantastic, I shall get it a year later, once most of these bugs are fixed… I never had many problems with BGS games, as I got most of them after the buzz cools down. Idk if id be able to hold off like that for tes6 though… i hope I will, as it would ruin a game for me stressing out over bugs all the time….

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  3. I have often wondered if many of the bugs we find on new releases are a side effect of the desire of devs and modders to push the hardware limits beyond its capability among other things. Skyrim LE bug fixing by Bethesda ended long ago and even after the bug fixing by Bethesda ended I was getting a lot of crashes to desktop (CTD). Now with better hardware I can't remember the last CTD I've had. I know there are other factors at play such as the better memory handling brought by SKSE and overall better modding tool availability but for me big jumps towards stability were made with better processors and video cards.

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  4. Cyberpunk looks gigantic but the more I'm playing it, the smaller it's getting. Apparently, to fill up the city they had to utilize the same assets repeatedly. For example in night city, only 5 books were published & everyone has the same copy.
    Elder Scrolls is probably the only franchise to have like a 337 books handwritten, it's not necessary but something I'll appreciate

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  5. I hate how people focus on bugs so much. As long as there are no game-breaking bugs that you can't get around (Like in pre-patch Fallout 2. ) – it BARELY matters. It's simply a matter of a secondary concern and you can see why just by looking at games like Fallout: New Vegas or Daggerfall. Bugs or exploits can be a big issue in multiplayer games but in single-player ones it's just a minor break from immersion and it honestly can even add some character to the title if it's more on the amusing than on the irritating side.

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  6. There are definitely some annoying bugs, even on PC. I couldn't get through the tutorial without issue. I got to the part where I subdued the guard and was told to go pick up the body. I tried like a moron for way too long and just couldn't pick it up. I looked up a YouTube video thinking that I was botching some secret kung fu technique. Nope. The option simply wasn't there for me. I quit my game and restarted that part of the tutorial. Magically, the option appeared and I was able to progress. Other than that, the game is exactly as I expected it would be. It's a beautiful game and, most importantly, it's faithful to Cyberpunk 2020.

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  7. I think its just the nature of this style of game. Like you can have "open world" rpgs like assassins creed where its a big map but everything is pretty static, people don't really move dynamically, object are just background pieces and those can be fairly low in bugs. But if you want a more real open world game where the world and people are more dynamic it will have bugs and lots and lots of them at launch.

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  8. Skullzi, I appreciate you tearing yourself away from the fun to provide a thoughtful perspective vid. Appreciate all your hard work. You’ve really been busting your candle…er, I may have mixed up my idioms. You’ve really been burning your butt at both ends! There, that sounds right…

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  9. All of this is true and very much my thinking as a PC owner. But the suits at CDPR who went ahead with the console release and embargoed reviews and footage deserve all the internet criticism flung at them for that one. Very shady.

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  10. Open world games tend to have a lot of bugs due to amount of moving parts.

    However, it doesn't mean we should give them a free pass.
    For things to change, the industry needs to put more focus on bug fixing.

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  11. It is not just the bugs though. The NPC AI is just straight up broken to it's core. RPG mechanics don't affect the story most of the time. Dialogue choices don't have any major impact on the story. This is basically CDPR's version of Fallout 4. It's a fun as an Open World Action that looks good

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  12. I’m playing on the series x and have run into quite a lot of bugs, plenty of visual bugs.. random floating burgers anyone? 😂 but also quite a few gameplay and quest bugs which involve me having to restart and go to a previous save, then my game started crashing roughly hourly. I had to turn it off and take a day off playing. Don’t know if I’m just unlucky though because I keep reading about everyone’s next gen console cp77 experience being fine.

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  13. Fallout 76 being fixed now? … Which future update from 2155 did you download to verify that info? Last time i played Fallout 76 it was still bugging out a lot, granted it wasn't as extremely buggy as on launch, but still some bugs are in the game since day one. They will never fully fix this game, since the whole ground it was built upon is a buggy mess.

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  14. Cdpr should of waited for the console release. I know people would of been pissed but it would of been better for them then spending 60 bucks on something they cant play I love the game but I sympathize with these people alot

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  15. Preach on broseph Skullzi. Keep an attitude of gratitude on the matter. I would prefer to avoid waiting a decade for a perfect game & play a game sooner that needs bandaids. TES: Oblivion was imperfect but amazing, same with TES: Skyrim. I still go back to those games, but waiting potentially over a decade for TES:6 after Skyrim has been quite unpleasant thus far. I'm on PS4 with Cyberpunk, & despite the flaws (& there are currently many), it's a pleasant change from replaying games like Skyrim that I have nearly memorized entirely.

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  16. I don't think Elder Scrolls VI will be a buggy game because it will be running on a new game engine specifically made for next-gen. Also, Todd Howard has stated that they won't show Starfield until it's ready. In other words, Bethesda won't make the same marketing mistakes as CD Projekt Red by showing us trailers getting not only consumers but also investors all hyped-up over a game that clearly wasn't ready to be released.

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  17. Ps5, more or less solid 60fps with the odd drop into the 50s when driving at speed and no texture pop in, however plenty of small bugs and crashes every couple hours, also the crowd density is a joke. Thing is I wouldn't have realised the npcs dont have a life if they weren't so few.

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  18. Why do people act like single player BGS games were anywhere near as buggy as Cyberpunk?
    Only 76 is comparable.
    I played Fallout 4 at launch and didn't have any major problems, unlike Cyberpunk which I also played at launch.
    I played Skyrim on PS3 for years and it was fine for me despite what everyone says.

    Sure compare Cyberpunk to Fallout 76, but to compare it to Skyrim is just fucking ridiculous.

    Reply

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