The Elder Scrolls 6 – Todd Howard STATEMENT Breakdown!



I breakdown a recent statement by Bethesda regarding the future of their games!

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31 thoughts on “The Elder Scrolls 6 – Todd Howard STATEMENT Breakdown!”

  1. His quote is so true with SSDs versus last gen… currently playing NMS and fallout 4 and loading between zones went from 1-2 mins to 5-10 seconds xD Oh damn, you're right though, I'd be so down for more AI systems… I mean I love your example even, farming rocks. But working as an ES6 taxi, lol. Your example rock, lol poisoning crops. ES6 Bethesda might also be able to implement amazing mods into core gameplay and share profits with modders, like ARK, but larger scale. A mod for something like farming gets 1.6 million downloads and they go "well, people played 560 million hours of your mod in our game, here's 10k monies, and credits because we're implementing your mod into the core game". They don't have to "take chances making systems that may never get used" that way. Saves time, money, etc.

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  2. I disagree with Todd Howard, the time it takes to startup the console is NOT a barrier. If a game is awesome i’ll wait for the xbox to turn on. There’s no barrier. it’s bad games. That’s the real problem, not the console turning on.

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  3. I don't get Todd. He reckons that people sit down for hours yet want instant access? Instant, anywhere, access I want for games I don't care for. For those I play for hours I want to lock myself away at my pc, block everything out and use the loading screen time to get comfy and arrange my haribo.

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  4. What I'm getting from this is that we can have our own little settlement and we are like a landlord and that we can go and screw up other people's places for our own gain correct me if I'm wrong but as much as I would want this I have my doubts

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  5. FINALLY
    guard: aww did someone steal your sweetrole XDDD
    *slowly introduce blueberries to the towns water system knowing full and well the guard's young promising daughter is deathly allergic to even a little bit of blueberry. Eventually killing his daughter and sending the guard into a downward spiral drinking binge where he gets fired from the guard duty for kneeling on an orcs neck until he died (from skooma related complications), leading him to drink even more until he's a lowly beggar on a desolate street where I return to stomp on his hands and kick him in the head until he passes out every day until the town inevitably dies in the harsh climates, slowly eroding back to dust whence we came. Faintly scented blueberry dust
    Thank you todd

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  6. They really probably won’t mess this up I think. They’ve been working on this for literally years and we’re only what 2-3 years into the development so far? Before that I’m almost sure they were testing concepts and the such so add on a bit more time technically. You compare that to the year fallout 76 was developed in and you start to realize something like that won’t happen again unless they rush it out

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  7. and yet choose one overlord in highrock, and you create a tyrant that will oppress you. Decentralisation is teh friend of freedom. so a offer of alliance vs anyone of them going aggro against the others might provide perpetual peace. And make a paradise for such small lords.

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  8. Growing npc population.. these npc that grow up replace workers who grow old and die or retire.
    Expanding towns, camping site npc who hunt amd move camp instead of a static world… that never changes

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  9. A Ubisoft dev said very similar things at a tech conference but they were more specific than Todd in how they intend to achieve it. What was said is that open world games can't keep chasing for larger environments because the most common complaint is how empty existing open worlds can feel. The solution was to integrate RTS and 4X systems into these games. Put simply, world simulation borrowed from strategy games being integrated into traditional open world RPGs.

    It sounds simple but in reality it's a huge technical challenge because strategy games use a lot of system resources for world simulation. What is interesting is that it seems Todd is suggesting the same cloud solutions to this problem that the Ubisoft dev proposed. Put simply, 4X games work on a turn-based system due to the vast amount of world simulation needed so the solution proposed was to have non-local world simulation done in the cloud with your game only needing to retrieve data every 5 minutes. All local world simulation would work as it does in modern games but some rival factions could be fighting over a city far from where you are but have the conflict progress in the cloud. So when you return to that city yourself you may find it has now been conquered.

    We've seen Todd toy with this idea in FO4 as settlements used barebones 4X mechanics. But as mods like Sim Settlements have shown, open worlds really benefit from more robust strategy game systems.

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  10. He is right about loading times. They should drop all the graphics and fancyness and just stick to creating fun gameplay. I find my self playing 20 year old games cus gameplay was more important back then, than graphics.

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  11. Fans: I can't wait this sounds so great. TESVI is definitely going to be amazing and will have all the new features they are hinting at.
    Todd Howard: Here at Bethesda Recycling we care about the environment…

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