The Medium RTX ON With RTX 2060 – Part 2: Dual Reality



Featuring STRONG Silent Hill vibes The Medium breaks reality in the latest horror title from Bloober Studios and they deliver a visual feast and compelling story. But how is the performance when you crank the details with ray tracing? We try to break the RTX 2060 in this latest title.

Full Review: https://wccftech.com/review/the-medium-silence-of-the-damned

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16 thoughts on “The Medium RTX ON With RTX 2060 – Part 2: Dual Reality”

  1. then the test I wanted to see. I was unhappy that this game would run at 30 fps on my Xbox Series S now seeing that the RTX 2060 has difficulties maintaining 30 fps and because the game got really heavy

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  2. I think most people don't realize how good those FPS numbers are on a base 2060. Guys the game is rendering twice imagine if RDR2 or Cyberpunk 2077 would have this feature and render twice your FPS would go down to 10FPS or something like that. I think the only thing the game developers need to fix are the frame TIMES. I also wish for a option to enable and disable specific RT features for example I would turn off RT Shadows but keep Ambient Occlusion and reflections ON.

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  3. Just upgrade your cpu and gpu I'm playing this on the 3070 at 1440p with DLSS and RT with max settings and getting 90fps. I can run it 4k aswell without RT at max settings and still get over 60fps
    I have a 5800x ryzen cpu

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  4. Game is 25 gb …ram 16gb…vram is 6gb common developers optimize it …see red dead redemption or assasins odyssey ….they render lot more than cyberjunk and this game

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