VALORANT | YORU 2.0 NEW ABILITY CHANGES – Fakeout and Ult Gameplay



We got more details on the Yoru 2.0 rework coming out soon. Today we find out information on his fakeout steps ability, how that’s changing as well as dramatic changes to his ultimate Dimensional Drift.
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34 thoughts on “VALORANT | YORU 2.0 NEW ABILITY CHANGES – Fakeout and Ult Gameplay”

  1. Ok so lemme get this straight evn if his decoy Is better…its still strash ..tbh its on same level as brim smokes..now lemme explain why …so for first few weeks ppl may struggle with this but later on we all will adjust that if there is a yoru mad running at u and not shooting its decoy.. Also it shows classic in hand..what if I have vandal in my hand ? Will the decoy have decoy vandal too if yes then ok I wont complain but if no then ummm..its still trash

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  2. Let me ask one very simple question. Why the fuck would the Devs call his ult an "infiltrating stealth utility" if his footsteps are completely heard now. I'm actually losing so many brain cells because nobody is mentioning this. Especially with the fact that; Yoru's ult is now 7 charges, equip time is nerfed, and unequip is nerfed. So as soon as you enter the site, the enemies will completely follow you by using these crazy things called EARS, and then when you exit you won't even have a chance of defending yourself. Your only chance of staying alive is flashing and praying it works out, or just TP'ing out which is so garbage.

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  3. Ok just hear me out.. I’m crazy I know, but as a yoru player day one, this is a nerf to his play style. There will be some cool straight forward plays, but his ult got slapped. You can’t come out of ult and do anything for waaay too long so if you use your ult to engage, you just die. Being able to hear his footsteps in Ult means you can’t sneak with it. So you can’t do anything in his ult other than use your abilities which you don’t want to do because you could just flash/gatecrash and engage without the end ult animation. His gate crash fake is cool but there were ways to fake or bate that before. Not being able to use footsteps means you can’t fake a site or do portal fakes as well. Again, the fake yoru (footsteps) is cool but if you can’t place it and activate it at a different time, then it’s effectively just another flash seeing as the enemy now knows for sure that you are there.
    I know people will play him well and maybe even he will become OP (I doubt it though) but the main thing is that his original play style just can’t be done. I hate how game developers (like with Overwatch) will change character abilities so much that it isn’t how you used to play the character at all. So me playing yoru like how I used to (and was really good at the agent) I’m just SOL because other people didn’t like playing him that way. Seems kinda lame. I’ll try it out, but if it isn’t fun, then there isn’t any reason for me to devote time playing valorant knowing once I get used to something they will just change it.
    Rant over sorry.

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  4. I hate Yoru’s rework. The decoy is too predictable and easily avoided especially with his cone hitbox(simply sidestep). Yoru’s ult makes him completely invisible so you can shove your face infront of enemies to distract em plus TBag infront of them before teleporting. The rest is fine, using util during ult is really strong but if that’s the case than they should keep his current footstep as his rework ult would make them a lot stronger. And his fake teleport alone would already bump him up to D tier. His entire rework kit as a whole is just too clunky and changes his play style too much into a completely different person.

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