Vex – All Concepts & Abilities Description | League of Legends



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25 thoughts on “Vex – All Concepts & Abilities Description | League of Legends”

  1. I loved her design now,tho her arms being in her hat(hoodie) would've been awesome,her long sleeves are actully more calmer to look at,amd shadow being the main visual giver of the damage is a better idea than a huge arms…for me
    Anyways,i understand how she works now,tho im still quite confused on how her passive fullt works,thats the only thing im having a problem with

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  2. I like how at the beginning she was cute/serious/badass and she slowly became more sad and empathic throughout the concept phase. It is really interesting to see the thought concept of the artists.

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  3. got mixed feelings about her. love the idea and concept of her being an anti-mobility champ, but after seeing her abilities, kinda feels odd now. She feels like a slighty better fiddlesticks with her fear mechanic on her passive not needing to be out of sight and simply on cooldown. The fact that she can keep making 2+ man fears in a teamfight is kinda insane, unlike fiddle's one time 5man fear and ocassional single target fear.

    While i know she ain't meant to be a cc queen champ (god knows we dont need another rell or leona), i was hoping for more anti-mobility cc besides fear. Namely "GROUNDED", since literally the only purpose of grounded is to stop mobility abilities without being a too hard cc like stun or root, thus allowing it to be put as an area deny basic ability.
    Especially going back to the ruination visual novel (yes its a joke of an event but), on the occasions vex is shown, she always just hits the Sentinel with an abulity that seems to slow down the sentinels, not just movement but attack. Really rhought her ult was gonna be somewhat of a mix of Grounded, an ultra Forzen heart debuff and a nasus wither. but oh well this works too ig.

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  4. One of the times where we actually get satisfied with the final version after seeing the concept art. Yes those concept arts does look very cool but I really like that her shadow also has emotions and they kinda accompany and interact with each other. Cuteness is always a priority for yordles

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  5. First time this year that I think the final character really looks great, and not a "if they had taken this idea, it'd been better", tho the skeleton hands on the ground and the one with two stone plates look cool

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