Beard and Chef give some first impressions of the brand new Death Guard Codex, looking into the army as a whole as well as some stand out units!
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The only think I dont like is the wargear changes on plague marines and termis
you can get 3 warlord traits in a 490pts list for deathguard by taking the Morty xD you don't HAVE to go to 2000pts for it
22:19 – HAH! That reminds of playing vanilla marines back in the day! The only thing I want to see out of Chaos (other than them dying) would be something interesting done with the Black Legion. If they found some way to reflect them as first amongst traitors, that would be really quite interesting.
What did he say about war dog allies?
Great job guys, I pre-ordered my copy and you've revved up my excitement to 11! QUESTION: Better HQ for the points- Mortarion or The Silent King?
Chef playing straight-man to Beard's craziness.
π€£
Great editting
My first reactions were. Cool new rules, Love the new stats on the lawnmower bloat-drone… my plague marines are no longer valid units so I might have to cut off arms and weapons because their load out options changed so much… ugh. And Disgustingly resilient feels like a side-grade, but I'm super fine with less dice rolling (speeds up the game a bit), but it's gonna take time getting used to. Another big win for me is vanilla Chaos lords and sorcerers with t5. the previous codex felt a bit half-measured with vanilla csm units just thrown in there. Sad to see they didn't go all the way with the vehicles tho'. Love the Helbrute change, but I wish they'd give it a 5++. It's easily one of the units that dies turn 1 if it can't hide. Also sad to see no Greater possessed, especially since possessed look very tempting in DG.
I'm also kinda disappointed with the new rules, does anyone think gw can get the other 3cult marines and even a generic csm list before they're designing the 10th edition
This video kinda feels like the Good, the Gooder, and the Still Pretty Good lmao
BIG BRAIN TIME!
I enjoyed everything in this video except the whining about the CSM codex. CSM have gotten essentially 2 codices since the Death Guard got their one. Should they have made it 3? One of the newest armies in 40K had the oldest codex. It's our turn so get back in line!
i agree with beard on the point of this release being ack-bassward, perhaps GW will redeem themselves with the CSM Codex. Ere's to the dreams of pipes, cheers.
After the leaks last month and seeing this stuff, my death guard will continue to gather dust. My favorite list was running demon engines. With eradicators in force in the meta, i see how quickly a redemptor dies and know my pbc will die just as quickly. The change to Digusting Resistance is good for plague marines, horrible for the demon engines. The force changen to army building, if you want to have a competitive death guard list, better go plague marines, cause the strats, and all the other changes support only a slow marine spam list style now.
The look on both Chef and Beard's faces when talking about Campaign rules was priceless. "YOU GET TO BUILD YOUR OWN DISEASE!" Loved their reaction!
So far 9th has been just ugly for the most part. Still waiting on 90% of the codexs and its almost been a year, its pretty sad they didn't plan for any of this just SM π
Honestly give us flamer/missile launcher squads. If not missile then blight launchers.
And give us a way to shrug off mortal wounds normally army wide (no cultist obviously) without a 70pt tax.
I was SO hoping they would have made the CSMs like the marines; put everything into a codex and give individual legion supplements.
Aside from that lord of chaos rule, this does sound good , hate that the shrug is essentially gone but still I get it and I honestly canβt wait to try it out ^^
Just say Mortarion is unkilleable, and BlightlordsTermis need a raise on pts
Fun fact. On avrage 15 sanguinary guard (in assault doctrine) kills mortarion in 1 turn. Even without a reroll aura. Even with the – 1dmg and 5+++. Just make them 2+ to hit. (also hit Morty with a whirlwind to fight last)
Hey guys! Always love to see your videos pop up. I am a little late on this one though.
I have to say I am not looking forward to facing DG again. It feels a lot like it did at the beginning of 8th for me: lots of DG everywhere and an uphill battle for my poor Wolves.
And I agree with another post: this feels a lot like a good, better, and best video. Power creep is real. π
And Beard makes a very good point: the CSM Codex should have come first no question. The core Space Marine book came out first for this very reason: the other parts of the basically same army don't have to wait to get some of the same things a more specialized Legion does.
Ew, didnt realize that the daemon engines dont get inexorable advance. And everyone called me crazy for saying that its mostly worse
You only lose Nurlges gift is you soup. WLT contagions are still available for Mortarion or other Warlords
Do you not think Morty is an auto-take in a 2000pt list?
I didn't play in 8th, but I collected my army during it. I like the changes, myself. My favorite things about the DG are all the little personalities in the troops. You feel like you're playing a cast of characters rather than a faceless mob. I think it's awesome that you get 3 elite characters for one elite slot now. And should you choose to take Mortarian, this is even more a battle of personalities. Space Marines can feel a bit anonymous and generic by comparison. You could build an entire army just with the models that speak to you and develop their storylines in crusade. It's kind of the opposite of the competitive trajectory. I really like the potential for the RPG experience in 9th.
my poor tri-tranks
Fortifications and buildings in general should require you to spend CP. The entire point of a fortification is that it's a strategic point to give an army an offensive or defensive point on a battlefield. Spending COMMAND points on them makes waaay more sense. Taking away from an army's actual points to include a fortification makes no sense. GW needs to make all fortifications 1 CP with a limit of 1 fortification unit per army, and also make them so that they can ONLY be taken in a battle-forged army. Simple.
Correct me if I'm wrong but each squad of 10 to my understanding can have 2 blight launchers 2 plasma guns amd champion with plasma aswell???
i'm ngl, I agree with quite a lot of your opinions and points. But i will disagree with you on the noxious blightbringer, why you gotta do my blightey boy like this