What Classes WON & LOST! Shadowlands Melee DPS Spec Roundup: All You NEED To Know!



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Want to play a melee DPS in Shadowlands? Here’s what you need to know.
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0:00 Intro
1:40 Demon Hunter
5:16 Monk
8:54 Druid
12:16 Hunter
14:33 Shaman
18:25 Paladin
20:56 Warrior
25:39 Death Knight
30:28 Rogue
37:51 Closing

Source

41 thoughts on “What Classes WON & LOST! Shadowlands Melee DPS Spec Roundup: All You NEED To Know!”

  1. Bellular, you lost some credibility when you don't talk about how HUGE the unbound chaos nerf is. That was the only talent keeping Havoc head above water. With that talent nerfed the spec is dead atm.

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  2. I rolled an Unholy DK shortly after the level squish and I’ve gone in on it HARD. It has easily replaced Balance and Havoc as my go-to DPS spec. The rotation complexity feels just right, and the survivability is very nice. The lack of mobility is the only thing I could complain about, but the Night Fae signature ability should help fill that gap.

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  3. I personally play Survival and I disagree with what you have to say about it being a basic rotation. If people truly take the time to play it then this is actually a complex spec if you go with the mongoose talent as opposed to keeping the raptor strike as is. And the wildfire bomb talent. It's an extremely fun spec to play and it's sad that most can't accept the change that took place to survival to see how fun it really is. I played it all in BFA and was able to keep up with BM. I do wish that Blizz would give the spec a little more attention despite the lack of people playing it

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  4. I wouldn't sleep on rune of hysteria for Frost. With the right talents it can lead to some very long usages of breath while generating that extra power.

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  5. Arms could really do with In For The Kill and Anger Management being baseline. I would even go so far as to say Warbreaker should be base too. Not only are IFTK and AM generally the most powerful talents of their respective rows, but the spec feels incomplete when you don't run with them.

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  6. After leveling up every single class to at least 40 so far, again(yeah, I'm too cheap to pay to have toons transferred). I can honestly say, that a lot of the baseline abilities are only useful at the beginning and become useless really really fast. Not sure why they included so many if they weren't going to be used after level 15 =P

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  7. I still can't decide between Paly and Dk in. I love both class designs, not sure if I like Paly healing specc, somehow loving ret even though it's a bit static. Really like unholy, tho disappointed that gargoyle ain't becoming baseline in the end. Not sure about Frost, looks nice, yet a bit boring, will depend on numbers in the future, hate BOS playstyle tho. Cool transmogg for both. Anyone similar struggle? Ideas?

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  8. Mained Rogue for 15 years and generally not liked any of the changes theyve made… SL looks pretty meh too πŸ™

    Last time Rogues play was fun was in Wrath… i guess we wait till Classic gets to Wrath to find our fun again

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  9. Random thought, I havent really played a hunter for a while and never mained one, but, I think Blizzard should look into doing something like the Neverwinter Hunter/Ranger. that game is pretty meh, BUT, the hunter was a lot of fun, you start at range (all depending on the fight) then rush in to do a few rogue-like melee attacks, leap away and resume the ranged attack… i think thats what Survival needs, an in and out, quick dash in, quick dash out dynamic play style, that would, of course, really mean they would have to let hunters have both a ranged AND melee again to pull it off, but anyway, its just a thought

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  10. Meh, legion Ret was best Ret. Judgement acting like colossus smash with the builder spender gameplay was the perfect hybrid of arms warriors and rogues. I enjoyed it

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  11. I thought sweeping strike was bad on gcd… warrior discord thinks that it being on the gcd makes it clunky and not smooth gameplay. obviously if you could weave SS after you MS it would feel a lot better. Maybe something change but I didnt think it was an actual attack that did damage, just a cooldown that once pressed made your ST attacks hit a second enemy
    Also cleave replacing SS is terrible. Im almost sure they changed this the other day, so this video might be a little outdated. but before the change arms was in a horrible position

    https://www.wowhead.com/news=319018/shadowlands-pre-patch-class-tuning-changes-threat-generation-increased-for-tanks

    Thats the link to some more updated changes on the classes that werent covered in the video. Cleave no longer replaces sweeping strikes which is a really really good change, they actually listened to some feedback.

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  12. Feral since beginning of wotlk – feral just feels so outdated (to me) to play compared to many of my alts. And I feel alot of the changes to feral over the years have felt more like bandaids trying to fix deeper problems with the spec. I'm holding on to the dream of a complete spec rework at some time. I know it wont happen, but I guess druids are dreamers by default… also trying to dream myself abit higher on the meters. >< I know unpruning is all the rage right now, but the spec has up to 6 different cp builders and up to 5 cp spenders – I know you would probably never spec that way, but it feels abit excessive. I do feel I sometimes skip out on interesting talent choices that gives extra buttons to push just because my actionbars already are bloated.

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  13. Bellular literally know nothing about Frost DK. Icecap is completely dead in SL due to no frost whelps indignation, icy citadel, or being able to stack crit/haste corruption which is why it got play during late 8.3. IF you don't wanna play Breath you can do obliteration due to the the new rank of killing machine turning your obliterate into frost damage, although DW is pulling ahead of 2H.

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  14. I was initially excited for the projected Divine Storm because it would mean farming old raids would be easier. However, it still likely has the 5 window target cap. I hate this change so much for ret since it hurts our AoE. Our AoE always felt great. Now it only hitting 5 targets makes it feel like shit.

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