Why the Among Us Airship Took So Long To Make [Fixed]



Yes, it’s another video about Among Us. Cut us some slack, it’s been a slow news week, the Airship map is the only relatively recent new thing to make a video on, and we’re tired because our daughter is home from school every day for the Easter holidays.

The Airship map is the ultimate Among Us Easter Egg, filled with Henry Stickmin references that are designed to delight longtime InnerSloth fans and confuse everybody else.

With such a large new level, it was inevitable that actually creating the Airship was going to take a while, but behind the scenes, a lot of chaos made things even slower. Lengthy business meetings, the challenges of finding new employees for the tiny studio, plus negotiating with lawyers over fake Among Us merchandise all contributed to the delay in getting this game’s new map finished.

So in case you’ve ever wondered how much effort it takes to build a video game, bear this in mind: it takes more than you think, and it’s exhausting.

Lots of love,

BretonStripes (http://twitter.com/bretonstriped) and Kotor (http://twitter.com/kotorcomics)

[PS: Apologies for the re-upload, we had to fix an error in the audio that meant sound only played out of the right speaker!]

Sources:
https://innersloth.itch.io/among-us/devlog/232933/-march-31-the-airship-releases
https://innersloth.itch.io/among-us/devlog/237019/lets-go-airship-new-update-out-now
https://innersloth.itch.io/among-us/devlog/198476/fixes-and-a-peek-at-the-new-map

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28 thoughts on “Why the Among Us Airship Took So Long To Make [Fixed]”

  1. Theres a lot of people talking about things without never thinking before, "¿Wait why i am thinking this and from where i learned it?" "¿Is this right?" "¿I am talking because i know about this or because i THINK i know about this?

    Bruh

    Reply

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