3 BEST SOLO CARRY Champions for EVERY ROLE in PATCH 11.21 – League of Legends



3 BEST SOLO CARRY Champions for EVERY ROLE in PATCH 11.21 – League of Legends
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00:00 – Introduction
00:08 – Camille (Top)
01:18 – Tahm Kench (Top)
02:09 – Darius (Top)
03:07 – Ekko (Jungle)
03:59 – Fiddlesticks (Jungle)
04:53 – KhaZix (Jungle)
06:10 – Vex (Mid)
07:05 – Fizz (Mid)
08:07 – Katarina (Mid)
09:16 – Jinx (ADC)
10:14 – Miss Fortune (ADC)
11:01 – Vayne (ADC)
11:50 – Amumu (Support)
12:27 – Nami (Support)
13:13 – Blitzcrank (Support)
14:05 – SkillCapped & Outro

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45 thoughts on “3 BEST SOLO CARRY Champions for EVERY ROLE in PATCH 11.21 – League of Legends”

  1. QOTD: Tough question. I'd reboot the jungle back to season 9, but that's multiple changes, not just one.

    Pull crab's first spawn back 30 seconds
    Transfer on-kill healing from gromp to scuttle crab
    Increase camp respawn timer from 2:15 to 2:30
    Heavy nerf on the jungle item's health and mana regen.

    Can't decide between those three. Transfering healing to crab means people will get to the crab on lower health, meaning non-conqueror junglers will have a better chance at bursting conqueror jungler before they get 900 gold worth of stats at level 3 and turn any matchup on its head.

    Pull crab's first spawn back means junglers won't have time to do 5 camps before crab. They'll have to get to the map sooner and there'll be more to lose for full clearing junglers.

    Increase camp respawn timer means fast clears are less valuable as its more likely to get to a point where there's nothing to farm.

    Nerfing the jungle item's health regen means its more likely for players to get low while jungling. Therefore, without the player's ability to just walk to raptors after getting chunked and finish it with more health than he started, a fight that don't lead to a kill isn't entirely pointless as forcing recalls is already a decent enough win. Furthermore, if junglers aren't guarantee to stay full health through their entire clear, invades will become a realistic play again.

    Regarding the mana sustain, its nerf should gate the ultra-fast clears. You can only do those low risk high reward full clears if you have blue buff avaliable and contesting said blue buff is a strong counterplay option. In addition, if the player needs to use its mana sparingly (as all other roles do), maybe instead of abusing infinite mana to delete camps and get a zero risk lead, the player will instead try to get more value out of that mana through a play on the map.

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  2. I agree with u on yuumi. I think yuumi should be kept under 46 % wr on diamond and above ranks also people who main yuumi are actively making themselves a worse player by avoiding playing the actual game on both macro and mechanically. because there is really only 2 options u etiher lane with ur adc or roam with ur jungler. btw roaming with jungler is really good because u make him clear faster and gank faster also ur adc takes solo xp. also a yuumi player can just stay on a player and flame others because there is literally nothing they need to do other than press r exhaust heal and spam e q on fights. the raw stats will make sure any dmg dealer can one shot enemy carries so adc getting fed on bot is not a problem. I think it is impossible to balance that charachter and I am pretty sure I can boost any bronze player to euw masters if they play yuumi support and ofcourse I will teach them what to do and what not to they just need to pick yuumi. the problem would be if yuumi is banned and if picks anything else we will most likely lose because he can't play the game. Riot should just remove the champ and forget about that idea. Player should always be playing the game moving his charachter actively. yuumi is a good idea if u wanna make it an item or a buff that the player can control because that will actually make the game harder to play but rewarding. Yuumi is not a champion. it's just a buff with some abilities. I wanna hear your thoughts and please improve my arguement here because I am sure this is not enough for riot to remove that Buff/champ

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  3. i think yummi is absolute trash, first back executioners and suddenly the entire game is 4v5 instead. What I would do with balance power is rebalance cc. Feels bad when they have tenacity but also feels horrendous to play pretty much anyone without cc since they tend to have loads of mobility. add more ways to counter cc, add more ways to pick up mobility if needed.

    Reply
  4. The thing about the Shen matchup with Camille is that there’s a lot of ways to outplay him. If you save hookshot to dodge his e, you can trade w him freely and then walk away as he used w. Just don’t w when he has e and you hard outscale. Coming from a shen main

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  5. QOTD: any of the following I can’t decide on one- switch Zoe Q and ulti, change the ult refresh on viego, and as much as it hurts me to say this make yuumi either Heal for less or just make the ability cost more mana

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