Been a while since you guys saw a video like this! I believe the last one I talked about was on Overpowered Abilities which was like 3 months ago. Anyways, today I want to talk about why Summoner Spells are outdated!
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#LoL #Summoner #Spells
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what about making subclasses actually mean something with subclass specific sums alongside less powerful generic sums? you get one of each
6:00 give RYZE
Disappointed to not hear the argument of removing summoner spells entirely. I find that a much more interesting topic than a bunch of random terrible ideas for new ones
You can’t even stun someone out of rift herald anymore so I think having some counter play would be nice.
The summoner spell I’d like would be a point and click ground
Which part of global temporary ward blackout is underwhelming? Hello??
If it aint broke dont fix it, simple as that.
I would like to see more variety, Flash is the best example considering its been a ''locked'' spell for so long. Personally i think Flash should be just a standard ability for all champs, that would lead to more people playing about with different spells and options.
yes please! league needs this.
I can see a team full of jamming signals blinding the other team for 25 seconds 😆
Lol jamming signal is OP and broken AF, idk y he said it is underpowered. I mean imagine using that in pro play. All player get jamming signal. If you time it right you can have 25 sec blind on map and objectives. Imagine adding movement speed on top of that.
I think tp is way too impactful tbh
Subtitres please!!
I have hated flash since the beginning. I think the get out of jail for free makes everyone a worse player.
love how you complained about all summoner spells being combat focused and then used combat as why three of your new spells could be added.
smite is no longer a necessary summoner spell, it is not needed to kill camps anymore. the need vs use is clear. there is no need for smite, any argument remaining for the spell is purely gameplay based on the idea that it secures objectives. there are plenty of ways to accomplish the same task without the spell in the new revamped game system. this is not a requirement to play the game no more then buying boots. it is a gameplay oriented want like going into a match that is stacked with meta picks.
New summoner spells could give old champions the opportunities new champs have. New champs can do way too much compared to old champs so summoner spells like blowback could really help an adc peel for themselves against irelia's 10 dashes
I actually think that keep summoner spells simple is better than making them complicated due toy he fact that they can be picked up regardless of champions.
Maybe not outdated, but some are weak like cleanse and some are god tier like flash. They serve as a useful little rounding up tool to patch weaknesses, and I don't think any of the current summoners can be removed aside from maybe ignite or exhaust without causing mass havoc.
Very interesting ideas here! I like them
Making zhonya a summer spell and reworking the item to be a stats item instead.
Back in the day I actually got a pretty strong setup going on with Flash – Clairvoyance with Teemo top, clairvoyance allowing me to place very aggro mushroom setups in enemy jungle, it was an underrated summ, but I understand why they removed it, because of trolls mainly but also noone used it, but it was global and had a duration of 5s I believe, huge for objective check and vision control, also helped with more map awareness, and macro to know when to use it.
i think jamming signal already sound bustet at 5 sec, u stack it on 4 people, ur enemy is clueless for 20 sec, the entire teamfigth
Unseal spellbook would be so overbuffed.
i honestly wouldnt be miffed if they just removed summs all together
In any other game, something used as often as Flash would be nerfed or removed. It's only still in because League players would probably complain instead of adapt since its been in for so long.
7:34 underwhelming? Dude must be high because that sound broken af.
Nobody cares what your opinions are.
superposition :
on activation u become a mist ,while inside the miste buff of moove speed, while outside a slow : all spell don't colide with you but u still take dmg , there is multiple instance of hitboxe inside the mist . all dmg are fractionned betwen instane:
-if a ez Q only touche one instanceo ut of say 6 , it does 1/4 of the dmg , if it touche 4 normal dmg , if 6 increase dmg.
-the first spell that you lunch will be shot by all instance and do noraml dmg divided by the number of instance
i have no idea if it would be fun , that a scrap from one of my champion idea, yet seems funny
Yes god yes, I legitimately hate them they feel so mobile moba ish
Vars: Hates Yone
Also Vars: Let's create point warp to turn everyone into Yone 🤣
Cool fact: You can use clarity on summoner's rift because you can switch to it when using Unsealed Spellbook
Yes, they are. The fact that flash is ALWAYS taken is enough proof alone. Flash should be removed and everything else balanced
I think they should just remove summoner spells honestly. Maybe make them a purchasable consumable
Season 11 summoner spells lets go! Flash will now also blind enemies for 2 seconds, deal 99 true damage to any enemies facing you (999 to monsters/minions), can be reused once in 6 seconds refreshing on takedown.
Hey! I got an idea! If i take both ignite and barrier, i will always win the 1st early game fight, and thus, get a lead and keep winning
Retreat: it sends you back to base instantly after not being in combat for a few seconds.
Battery: your cannon minion becomes a battering ram that does extra damage to structures but cannot damage units.
Kindle: empties your mana bar un exchange for a shield that has an aoe effect on enemies.
Revitalize: it uses 25% of your current HP to give you 25% of your missing mana, killing someone within a few seconds gives you a 10% missing mana over 3 seconds
Shield wall: your minions adopt a defensive stance giving them flat damage reduction, if near a tower every friendly unit has their damage taken split between the minions, the tower and themselves.
Bamis Ashes: scatters ashes in a cone in front of you causing minions to stop and blinks to become unreliable, if used against a tower it doubles it's cast time between shots.
imagine that global spell that even teemo's ult because theyre wards to enemy team just loses the ability to explode.
Who in their right mind would call "Jamming Signal" underwhelming
so certainly ultimate spell book is your favorite mode lol
not a problem, what a fun mode
Tower summoner v1: target one of your towers, for the next x seconds (20?) it ignores minions. Can be activated while dead.
Concept: the game is really only 2 parts — combat and wave management; thus a non-combat summoner would need to target the wave somehow. This version would serve a vital purpose: provide a way to recover/retaliate during the early game. Losing one wave or being insta-killed would not result in losing the entire lane.
Tower summoner v2: target one of your towers, for the next x seconds (10?) it has its attack speed, damage, and/or range doubled.
Concept: make diving dangerous. The value of turrets as a zone of safety has been steadily eroded over time.
I see potential have back fortify etc, but if they are too strong it will change meta to late game focus because is too safe laning phase. Which will dmg game from at least the aspect of a watcher and probably from gamer perspective too because it becomes snore fest while waiting ppl get inaf money for something to happen.
I think there is also the case for just removing summer spells. It would make champions like Ezreal (flash) or Twisted Fate (teleport) feel more unique, since everybody couldn't do what they can do.
This is a bit unrelated but you should be able to change your summoner spells before minions spawn (with an anouncement in all chat saying you've done so) so that you dont insta lose if you accidentally take smite or forget flash
(Im a Janna main in silver so take my words with a grane of salt)
I like the idea with the reverse rell ult but i think it would make Janna more useless cuz Janna is not a very good pick rn since you can build the same stuff on karma, lulu, soraka and be more usefull then her(her shields are not that gr8 since karma can ult E giving a massive shield(turning your adc into a tank for a moment (can help with assasins)) and lulu's shield is 1000 times better and you know….soraka can heal globaly) and Jannas ult is a knockback that not alot of supports have rn and making it for everyone would make her kinda useless
they are way outdated they dont have enough damage. we need exhaust to do 500 dmg and flash to have an aoe execute. they really cant hold up with any champs doing anything. everything needs even more damage its not enough that teamfights are over after 1-2 sec with an ace for one of the teams that has to go down to like 0.5s
yeah says all summpners spells are combat related offers 4 summoners spell 3 out 4 of them is combat related and the other one is actual garbage design this is why game developers doesn't take direct feedback from players
Rip Rally the greatest Summoner there ever was
A spell that would disable your opponent irl would be pretty neat in my humble opinion
What about summoner spell modifiers? For example if you chose flash you can choose that it either provides you with a small shield, movement speed buff, or 1 sec invis or something. Same for all other ones as well.