Today we send waves of units to our opponents base like its a moba (dota/league of legends) lets see how they deal with it.
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So, you don't have to place towers in regular distances all the way up to his base?
Sacrifice a Virgin to the Volcano challenge: Same as the League of Legends challenge, but instead of waves of units its just one probe every few mins. If you win, do 2 probes next game, etc. Make sure to type out a supplication to the volcano god in chat each time you make a sacrifice
League has 3 lanes and 1 jungler. I say have small waves that alternate paths, either left right or middle, while your main army can go anywhere in between. and in the later stages of the game you send 3 units in each lane and your army can chose which to help.
Captain, you can decide the lane by which your waves travel. In League there's a mid lane, bot lane, and top lane.
this was super painful to watch
Stay at home mommaship. Go fast mothership but she has to stay home and do whatever it takes to protect her probes 🐥🐣🐣
i buged out when i saw league of legends logo and zelote ngl
great wave management, slow push god
New idea for BGWSS: Secret-Mass-Hallucinations. – 1) Build some sentries along with your regular starting units. 2) To the best of your ability, try to deny your opponent from scouting that you have sentries for as long as possible. 3) Each attack you make against your opponent must contain hallucinated units of the same type as the real units that you are attacking with. 4) In the mid to late game, add on several more sentries, to get enough energy for mass hallucinations to add to your attacks. – i don't see the hallucination ability used very much at the pro level, I wonder if you could make use of if and still win? Can it even be a good strategy?
Yeah, I can't really see this League Of Legends thing working against pro players…maybe would be cool to see in lower leagues, but just throwing away your starting units against GM players, you will always be way behind. They will just mop up the starting waves losing nothing, and they will just always have more units than you do, and will start winning all the mid game fights.
I'm flabbergasted to discover that mindlessly sending units into their death without controlling them is actually not the way to victory at the GM level. Who would have guested.
The great tickle drop. Rush out a shuttle stuffed with sentries, then try to take down as many workers you can with the tickle beam. Of course use the sentries to their full potential (wall the opponent off from trying to stop you, lock workers in so they can get their tickle time in, spam hallucinations to soak up damage etc).
Of course you're allowed to build other units before doing this as a straight up all sentry opener would probably already be GG.
Might be easier with zerg
this was really fun to watch if u ever make another video of this type i recommend to further incline the moba playstyle by adding 2 cannons a battery to every base or in front of every base to work like "towers"
Every 5 mins send your entire army to their death. No survivors allowed.
I imagine this would be a lot more interesting in lower leagues.
dumb little idea I had that might not be done ever
change your nickname to "TheCowboy BGMWSS" or something that reflects that you are going to do something stupid
but play normally
Would be fun if this was in Archon mode, two top players, one to macro and do waves, the other to micro a hero unit following each wave and extra attacks.
Perhaps you can do challenges with Terran or Zerg, not just Toss ones.
Play one League game for us 😀 Would be so fun to watch haha
Make the waves only consist of Stalkers and do 1 extra per minute starting at minute 2. But you're allowed to control them.
play on a lower league, so the opponent struggles even more
Imagine playing league with cloaked minions your enemy would be confused AF.
a minionwave has a fixed composition of 6 units, 3 melee and 3 ranged. every third wave has a beefier ranged minion in it. i'd suggest 3 zealots, 3 adepts and a stalker / immortal as cannon minion
Challenge, every 5 minutes you have to increase your bank by 150, so if ur in 5 minutes in the game, you don't go under 150 minerals, 10 minutes 300 etc. (Incorporate gas however you see balanced)
The Lazy Ones: You units can't cross the map on their own. Either they need to be warped in or carried to attack your opponents base. They can however retreat back across the map.
Here's a challenge. Play terran. You can build units to defend. But you can only attack with nukes