MASSIVE CHANGES: NEW BUFFS & NERFS Coming in Patch 11.16 – League of Legends



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0:00​​​ Intro
0:23 Skins
0:48 Dark Seal
1:53 Redemption
3:08 Fleet Footwork
3:18 Fiora
4:10 Tahm Kench
4:37 Maokai
5:18 Diana
5:46 Lee Sin
6:20 Xin Zhao
6:34 Jarvan
7:07 Nunu
7:35 Shaco
7:47 Vladimir
8:34 QOTD
8:54 Ziggs
9:50 Jhin
10:25 Sivir
10:46 Lulu
11:15 Sona
13:06 Conclusion
13:25 Outro

Concepts: Best ADC 11.16, Best support 11.16, best mid laners 11.16, best junglers 11.16, best top laners 11.16, patch 11.16 rundown, 11.16 lol, 11.16 changes, item buffs 11.16, dark seal nerfs 11.16 , diana nerfs 11.16 , fiora nerfs 11.16 , lee sin nerfs 11.16 , lulu nerfs 11.16 , tahm kench nerfs 11.16 , xin zhao nerfs 11.16 , ziggs nerfs 11.16 , fleet footwork buffs 11.16, redemption buffs 11.16, jarvan iv buffs 11.16, jhin buffs 11.16, maokai buffs 11.16, nunu buffs 11.16, shaco buffs 11.16, sivir buffs 11.16, vladimir buffs 11.16, sona changes 11.16,

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49 thoughts on “MASSIVE CHANGES: NEW BUFFS & NERFS Coming in Patch 11.16 – League of Legends”

  1. qotd : I feel like it's better to nerf early game champs and instead give them extra bonuses on max so they don't basically go useless on late game but still act like at laning phase.

    Reply
  2. what the fuck riot. fiora is S teir for one patch and instantly gets nerfed. then jhin is literally almost ALWAYS S tier and now when he was A tier for one patch with 50%+ winrate he gets instantly buffed

    Reply
  3. Hell… Fiora E nerf ? Her strong point ( earlygame ) is shitted and she's not so good in teamfights and lategame so… shitty choice i would say, there is so much things to repair like Viego, but they choose Fiora wow riot.

    Reply
  4. I honestly prefer Longer games. I miss the days of 50min Games. Id rather have more Team Fights late game than have to focus on not making mistakes first in the early game

    Reply
  5. QOTD: I think Twitch could use a buff nice his only damaging spell early is his wich scales so much better eith ap. I like ad twitch but you feel so useless before first item and only spike on 3rd item. Also with so much movement speed in the game his R needs to be fixed because his Ult autoattacks can be outrun/doged by running.

    Reply
  6. 8:21 do these guys even play the game? changing 40 bonus health granting 1 ap to 30 bonus health granting 1 ap is a huge buff not a fucking nerf ( if vlad has 300 bonus health now he gets 10 ap instead of 7.5 ap)

    Reply
  7. Late game champions are very weak currently and no amount of buffs will fix that. The problem isnt they dont scale hard enough it is games just dont last till late game in the current meta. Even if they do 90% of the games’ outcomes are decided by early mis game. That one 0/2 kayle that’s barely keeping up with the enemy maokai top in cs isnt going to save the game via scaling when the enemy team has a 12/6/5 samira and a zed that hasnt gone 0/20 on the enemy team.

    Reply
  8. Nerf Shieldbow and fking Akshan. That Champ is way fking overloaded. Literally the only thing he doesn't have is untargetability. He does massive damage, effectively a starting Attack Speed of 1.40 with his double auto, gets massive speed boosts, a strong shield, mobility out the ass, permanent invisibility, a huge long range dash that deals damage and heals him whilst resetting on takedowns, then the whole revive bullshit. At the very least the revive should be on kill only not on assists just kills.

    Reply
  9. QOTD: depending on the champ because for champions like nasus and kassadin late game is their bread and butter. The only times they really struggle is early to mid game so buffing their early has to collaterally nerf their late game. However, late game champs that struggle hard early but are still easy to manage late (looking at tanks primarily here) can receive a buff without much negative impact. So what if chos silence duration goes up a second or sions shield / health scaling gets slightly increased. Small buffs like these can help but won't change the game so much that theyre all of a sudden broken.

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