The Elder Scrolls VI Hammerfell Confirmed?! Why This May Be Perfect!



Hammerfell may be the PERFECT location for the next Elder Scrolls Game because of the lore! We break down the confirmation & what an Elder Scrolls Hammerfell might look like! Plus we cover what “skill features” we want to see in the next BGS game. Thank you for watching the Bethesda Brothers #KingsCourt podcast! #TheElderScrollsVI #Hammerfell #KingFanMan #Fallout76 #Starfield #TheElderScrollsNews #BethesdaNews

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14 thoughts on “The Elder Scrolls VI Hammerfell Confirmed?! Why This May Be Perfect!”

  1. I've been playing a lot of divinity original sin 2 lately and I like how they handle builds..you can still play any character you want but investing in certain skills allow you to unlock stronger skills in that category/wear more specialized gear. They would have to remove the "level up as you use" system (which I think is the big issue completely contrast to what you and joey say 😂)and instead you earn skillpoints as you level up which you can place anywhere you'd like but specializing is much more valuable and is a much more traditional system..great discussion 🙂

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  2. I want Oblivion too. Even as someone who has figured out the key to One Wasteland builds (survive-ability perks) I prefer the way builds are not as crucial in Oblivion while not being more of a flavour thing in Skyrim. Don't get me wrong, I like doing a build for flavour in Skyrim (for example, my dragon warrior idea) but I still prefer how builds do have some influence in Oblivion.

    BTW, it is only the Lunchboxes from other group members that stack not your own. Opening your own second one just restarts the timer.

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  3. I would love to see a skill system that's more similar to pencil and paper RPGs like Call of Cthulhu, blended with the Skyrim model where you gain more skill by using it.

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  4. I appreciate a game that does not hold your hand, for this reason Morrowind will always hold a special place in my heart. We I play a Bethesda game, I avoid the main story line, I explore, collect, play side quests, or whatever my heart desires. In Morrowind I had hundreds of hours of play in before I had decided to start the main quest line. It took me months from that point to realize that when I started the game, fresh off the boat, less than an hour of play in, I had murder hobo'd an essential NPC for starting gear. I figured the skooma addict living ina rundown shack wouldn't be missed…. I had to start the game over from level 1 if I wanted to do the main quest. In my over 30 years of gaming this still stands out as one the most significant moments in gaming for me and made me an instant lifelong Bethesda fan. I would love to see a title that created a gritty no holds barred experience like that again.

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  5. A reason to play someone other than a Dunmer. Paths that lock other paths not only in which quests you take, but how you design your character, down to their race & sex. Some mods I like in Skyrim were iNeed Food Water & Sleep, Frostfall, Skyrim Reputation, integrate adapted versions of these mods into the base game as a hardcore mode. Imp's more complex needs for Fallout New Vegas was a bit too much. More spells, gear to choose from. Don't beat the characters with an ugly stick, make them good looking. Make sure that mods remain unrestricted. I intend to use plenty of mods from Nexus on both Starfield, TES 6, and future Fallout games.

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