The Making of an Indie Game – Voidigo



Available now on Steam:
https://store.steampowered.com/app/1304680/Voidigo/

Discord: https://discord.gg/semiwork
Twitch: https://www.twitch.tv/semiwork
Twitter: https://twitter.com/semiworkstudios
Monika Tuominen: https://www.instagram.com/droopyeyeballs/

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20 thoughts on “The Making of an Indie Game – Voidigo”

  1. This makes zero sense. ThunderHumor is dead, has been since you started on the game. Start a new channel for your game, let TH rest in peace until you decide to make some new vids for it. Don't spam those of us waiting for animation with the game. It just makes me sad that yet another channel will never upload animation again.

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  2. as someone who got this game day one and is now a tester on your discord server (hello i am b.) i am very glad you guys were able to put out such an amazing game and im excited to test out what you have in store for the future!

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  3. Have enjoyed your cartoons for years. The animation and stories are always interesting and funny. Started watching this out of curiosity but didn't really think I would watch the whole thing as I'm not interested in game development. Ended up watching it in one sitting because like with your cartoons, you managed to make this video really interesting too. You guys are great, I really hope the game does well!
    Sender masse kjærlighet fra Norge!

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  4. When I first met you guys, I could tell there was something special about you.

    I've been a part of a lot of indie game development projects, the vast majority of which have been NIGHTMARES. Some of them were simple mods and expansions, some of which are fully fledged indie games made to compete with Triple A titles. Almost all of them either didn't even finish, are still in development hell, or finished to 0 fanfare.

    But you guys are different. Getting to watch the development cycle of this game (and getting to know you guys a tad personally!) showed me the type of people you are. You weren't just making a game, you're not just game developers. Each individual I've met that's done any meaningful work on this game are very serious artists, and yet they're all the most fun people I've ever had the pleasure of being around.

    There's a chemistry you have that's just so spectacular, so unique; and you share it across such a LARGE group of people – it's astonishing.

    That is what I think set this project apart from all the other ones I've ever seen. You're not just talented, you're not just passionate, you're not just ambitious, you're not just hard workers – you all love this. You love each other. You love life. Not just this game, but everything you guys have been doing since I've gotten to know you is an absolute tribute to how much you just want to show love and fun to the world and to each other.

    I always felt so out of place! I knew you guys were undertaking a massive project from the beginning and I always wanted to contribute to it, ESPECIALLY because of my experience with a bunch of different failed indie projects from very capable people, I wanted to make sure you felt like I was a resource you could tap into for whatever I could offer. But I don't think I EVER could've done anything for you that you guys didn't already have in spades or couldn't have managed on your own, and more importantly, better!

    This little company you've created, and the literal company you keep – it's something very special. Great productions have come from places that are far less put-together than yours. I can't stress enough how impressive it is to me how well you guys are able to manage both the business and personal aspects of everything.

    I love you guys. You're class-acts and some of the funnest people to be around I've ever met. You're on such a great direction, I can't help but feel like you're on the tip of an iceberg that scratches the seafloor. (not to stress you out hehe)

    What you've done over the course of the past 4 years is a lot more than make a video game. I hope you're feeling that right now.

    Keep at it, semiwork 😉
    – Charles

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  5. Been a long-time fan of ThunderHumour since the first few animations, so it was impossible to pass up playing Voidigo when you launched it. I absolutely adore the game; so much charm and passion soaking through every pore! It's wonderful being able to see all the highs and lows when you were developing it, and I'm super excited to see how it progresses in early access.

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